Sephirothfan there is no real WAY to know when someone will switch - there are a few indicators-like if the opponent has one of your cards hurt bad he might switch to bring in a finisher. If he is low on energy he might switch to gain an energy advantage. If his character is close to dying he might switch to keep the card alive. Also, when you're deciding when to intercept, you should think what will happen to me if he doesn't switch.
Simplest and annonymous - The Glock takes 3 torso shots for an infantryman and 5 for an rpg guy while the Kimber takes 2 for the infantry and 3 for the rpgs-so the kimber is more powerful and the glock has that lovely full auto ability...to each his own
lol course not chernandez...that would lower my score-but I have played with every gun in the game at least a couple times-speaking of my score aslef I haven't gotten farther than wave 35 but my highest score is 345235
Pwner if it works for you...personally one shot one kill is bullshit any thing worth shooting is worth shooting twice. If you keep your bursts within 3-5 rounds they're more than accurate enough. If you're rockin' and rollin' on full auto sure it's just spray and pray time but short bursts are much easier than sniping everyone and sometimes it's nice to be able to mow down a bunch of infantry
Moe it's a matter of preference, some people like being able to pepper a target with 5 rounds in less than a second and some people like to use a more powerful gun and double tap or headshot people. The laser doesn't really help imo, but to each his own.
blue read the previous comments the glock mod works fine make sure you've equiped it after you bought it (The glock mod looks similar to the normal pistol) and press f for auto
Dawn shoot the rocket guys first! The order you kill them in should be rocketeers, technicals, infantry, then eod suits - and even if you're using airstrikes, you should still take the rocketeers out while you're waiting for the A10 to arrive
beginner guide for akashah: start with the glock or kimber-if glock get the glock mod and high cap mags. With the kimber it's almost easier to do two torso shots than trying to get head shots. Then either save up and buy the ak or buy the ump and save up more to buy a more expensive assault rifle (the ak is more than good enough though). Ammo packs aren't really necessary, get the primary thigh pouch if you're worried about it. Make sure you have a few 'nades and airstrikes ready before you hit wave 21 because that's when you start seeing 2 technicals at a time.
I wish you could earn cheats that would let you play the game again with extra cash and at a higher wave - for example start at wave 10 with 5,000 credits after you've reached wave 20
wordmcsee - after you buy a mod, you have to equip it by clicking it. It is hard to tell if the glock mod is equiped or not because it looks similar. So if pressing f doesn't get you auto after the wave is over go to the upgrade screen, click the mod and then try to use it again
wicked when you buy mods you have to then equip them by clicking once on the mod - it's hard to tell if the glock mod is equiped or not without playing the game once.
idk platzoe I've never really needed the extra ammo...only when using the mac 11 but everything else is accurate enough that I only use 3-4 mags per wave...they should lower the starting mag loadout if they want us to buy the ammo packs
Sparkzy the kimber is decent and more powerful than the glock, but with the glock you can have full auto and a 30 round mag by the second wave, so I'll take the glock any day... just don't pick the M9 it's pretty wimpy...
I was reading the comments and was wondering what glitches you guys were talking about then did the package delivery mission and it froze right before I got to Tamugaia