I'm not seeing the point of money yet. You can still upgrade items even if you're broke (such as after you've gone to a different area). It just puts you in debt with no additional penalties that I can spot.
1. There is no element of what might be considered 'gameplay'; No challenge, no physics rules; 2. The graphics look like you created them on MSPaint, and I wouldn't be surprised if that's the case.; 3. This is a demo? Do you honestly expect anybody to waste money on this? 4. Besides your mom. Apparently.; 5. Though for the listed age of the creator, this is a pretty good attempt. Keep it up, and by the time you hit high school, you might have the skills to create a game worth playing- maybe even worth buying.
Dude. Really. I'm not stupid. I get that this is horrible. I am just releasing more & more games, because believe-it-or-not, the first games you make suck. Deal with it. Get back to me on that when you create a better game yourself, instead of playing others' and criticizing them. And yes, I'm 13, so you shouldn't expect anything different. Just sayin'.
It is easier to find ammo when you only have the NP5 and M911, but I think you'll agree that once you have all the weapons unlocked the NP5 is pretty lame.
1. Start Game; 2. Get a full loan; 3. Go to Casino; 4. Play Tic Tac Toe; 5. Breeze through the rest of the game with the mountains of cash you'll be making kicking the computer's ass (use a tic tac toe guide if you're having trouble)
No. It gets hard every time the virus upgrades, but not when you play more than once. The algorithm is random so you might have been unlucky. You still got a high score though. Good job. :D
So... to get her cat back, Mrs. Glick gave somebody a mix of sleeping pills and alcohol, broke into somebody's home, cut down a tree on somebody else's property, and killed a guy. Nice lesson, there. Laws and common decency don't matter, just so long as you have your cat.
Definitely a game in the style of classic NES Zelda- which kind of explains why it's so hard to figure out where to go. Love what you've done with it, but I just can't play a game that lacks any real sense of direction.
Also, the white crosshair makes it difficult to aim in the predominately white environment. I'd suggest a secondary crosshair that's black for those environments.
I've had fun with past Ducklifes, but this just isn't enjoyable to me. After grinding running training for fifteen minutes, I realized that that was pretty much all of the 'game' that I was going to get to play.
This gets really irritating when you just barely miss a pickup and end up circling around it because there's nothing resembling fine motor control in-game.
Dude. Really. I'm not stupid. I get that this is horrible. I am just releasing more & more games, because believe-it-or-not, the first games you make suck. Deal with it. Get back to me on that when you create a better game yourself, instead of playing others' and criticizing them. And yes, I'm 13, so you shouldn't expect anything different. Just sayin'.