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Heart of Galaxy Beta

Play Heart of Galaxy Beta

Jun. 01, 2017

Rating: 1

It is absolutely awesome the auto routes sending % of income, really great, and same with negative income sending positive one. this way i just set every planet's auto route for 300% of each resource, and negative ones will be getting the resources to compensate it. In the middle there is only 1 problem, if say i have a negative food income of -70 and i set a auto route for 300% my final income should be +140 (-70 + 70*300%). If however the auto route delays and i am getting those delays on a daily basis, i will eventually run out of food. production will then be 0 and +300% of 0 will still be 0, meaning that once a planet runs out of a resource it will never have it until it is manually sent.

Developer response from Cheslava

I'm going to fix the % autoroute and let them picking up the needed resources to fill a negative production. But you will still have to cope with the oscillating production, so it is advisable to firstly balance it and then add the autoroutes

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Apr. 30, 2017

Rating: 2

Tandu, i agree that a option to "unload" would be nice, but i believe it would be best something like a "deliver" option, in which it would deliver the resources and return to original planet

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Apr. 28, 2017

Rating: 0

game isn't working anylonger.... some script is preventing the game loading, it had happen before and i had lost all progress, hope not to lose it again :(

Developer response from Cheslava

Can you send me a PM with more details?

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Apr. 18, 2017

Rating: 2

great work with previous updates! I personally have as strategy using swarms or ark's 22 and 55, and to build 10m of them at 10k a time takes a long time instead of having a 1, 10, 100, 1k, 10k buttons i think it would be better either 1, 100, 10k, 1m, or, even better, a box to input how many to buy. Also, i believe there is a bug with the login boost for the fleets, i always find myself not producing because the auto routes failed to be speed-ed up as much as the production

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 26, 2017

Rating: 2

there is something about this game's battle system that is weird... just like i can't kill 1,000 flys in one hour (although i'd be winning a fight for sure if given enough time), if 1,000,000 small ships atack 1 huge ship it should take several turns for that ship to take on them. I suggest adding "# cannons" to the ships. Fighters would have only 1, being able to atack only 1 ship a time, some mother ships could also have only 1-10 taking only on a few at a time. And some others (which would be most efficient against swarm armies) would have like 10,000 - 50,000 cannons. Of course you should also change the fact that most planet's entire defense fleet is made of solely 1 ship.

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 25, 2017

Rating: 6

i can't load the game

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 24, 2017

Rating: 1

I would be very apreciated if i could copy text from the game because i'd be analyzing the productions in excel but manualy typing 15 incomes*10 planets every day is getting painfull would be nice to just copy the text. Not sure if many people in same situation, but i imagine so since the game still lacks alot in what comes to UI to help decision making Great work with everything, it's going great so far :D

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 21, 2017

Rating: 0

Heres a few sugestions: > Tech tree: some way to explain how to unlock every unlockable stuff and every pre requisites > Agregated Empire: A way to watch all resorces/income/buildings in the sum of all empire > Finite auto routes: On auto routes put a box (defeaulted for infinite) with how many times that trade route will run for (would auto deploy resources on the last one. ex: putting a 2 would mean fleet would send lot1 from A to B and lot2 from B to A and stoping by planet A) > Links: on menus with names of planets (such as "fleet going from A to B" allow us to go to that planet should we click on the text Thanks alot for all those you have already covered making this list a bit shorter :P

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 14, 2017

Rating: 0

Also, a alert pannel (to warn when you run out of a resource and when a fleet lands would be quite good as well)

Developer response from Cheslava

Will be added in next updates

Heart of Galaxy Beta

Play Heart of Galaxy Beta

Mar. 14, 2017

Rating: 1

I normaly don't bother much with coments, but since you are taking so good care of us with daily updates i shall make a exception :D Curently i believe the biggest problem with game is the UI, the concept is great, i realy love it. As for a sugestion, having a way to see each planet's income and resorces (all planets in same page would be great) so that you can see where you left your resources and to where u want to send them. another + would be being able to set auto routes based on income per second (cause i don't know how much of my income does a 100k mean. of course i could use a calculator, and that's why that's not as important as first sugestion) wish you good luck, as i've said, i realy love the concept. had never seen it before

Developer response from Cheslava

Thank you and the overview will be added for sure

Mu Complex : Episode One

Play Mu Complex : Episode One

Feb. 23, 2015

Rating: 9

***** DEFINITELY (likely the fastest 5star i ever gave.) kinda miss theres no 6star option... Why is this game so good? well, because it's nothing alike anything i had ever seen/played. when u think of a puzzle game u think of games where u need to go from X to Y, get some lines not crossing each other, etc. This is nothing like that. Besides, it has a wonderful and intriguing story making u want to get to the next step to find out more. I haven't finished game and i kinda hope i never do ;) also hope u release a second one :D As for suggestions to improve, i can only think about the photo/camera thing. it would be nice if u could move the photo around (or some sort of minimize) and would also be nice if u could type commands while camera is on (just like you can when a photo is on) thanks for this wonderful experience

Swarm Simulator

Play Swarm Simulator

Feb. 17, 2015

Rating: -1

how can i ascend?

Yu-Gi-Oh! BAM

Play Yu-Gi-Oh! BAM

Jun. 22, 2013

Rating: 0

i have some objectives that the system doesn't understand they are already completed and so i still have there the objective while the full chapter is completed what should i do?

Developer response from konamikg

Probably you simply need to go to the End-Node in that chapter again so it rechecks you have completed that objective.

Mortal Kombat: Kongregate version

Play Mortal Kombat: Kongregate version

Apr. 11, 2013

Rating: 1

i just wonder how can this game have more than 1.0 ratio i mean... who gave more than 1 star???

Chat Noir

Play Chat Noir

Mar. 11, 2013

Rating: 2

u don't have to be the cat in order to win, u just have to think like him :P i always win because i always know his next move, he always wants the easy way, just predict how the game will be

You Think You Can Win?

Play You Think You Can Win?

Mar. 10, 2013

Rating: -1

THIS GAME HAS NO TRICK, after 1000+ tries it still gives u "u lose" and there is no hiden button, so it realy is impossible to win. to bad i already lost my childwood figuring this out

Vampire Physics

Play Vampire Physics

Jan. 19, 2013

Rating: 1

try this nightmare level: https://dl.dropbox.com/u/3370045/VM.txt this is a notepad file with the code of the level (cause it's to big to put in the post)

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