It is absolutely awesome the auto routes sending % of income, really great, and same with negative income sending positive one. this way i just set every planet's auto route for 300% of each resource, and negative ones will be getting the resources to compensate it. In the middle there is only 1 problem, if say i have a negative food income of -70 and i set a auto route for 300% my final income should be +140 (-70 + 70*300%). If however the auto route delays and i am getting those delays on a daily basis, i will eventually run out of food. production will then be 0 and +300% of 0 will still be 0, meaning that once a planet runs out of a resource it will never have it until it is manually sent.
I'm going to fix the % autoroute and let them picking up the needed resources to fill a negative production. But you will still have to cope with the oscillating production, so it is advisable to firstly balance it and then add the autoroutes
Tandu, i agree that a option to "unload" would be nice, but i believe it would be best something like a "deliver" option, in which it would deliver the resources and return to original planet
game isn't working anylonger....
some script is preventing the game loading, it had happen before and i had lost all progress, hope not to lose it again :(
great work with previous updates!
I personally have as strategy using swarms or ark's 22 and 55, and to build 10m of them at 10k a time takes a long time instead of having a 1, 10, 100, 1k, 10k buttons i think it would be better either 1, 100, 10k, 1m, or, even better, a box to input how many to buy.
Also, i believe there is a bug with the login boost for the fleets, i always find myself not producing because the auto routes failed to be speed-ed up as much as the production
there is something about this game's battle system that is weird... just like i can't kill 1,000 flys in one hour (although i'd be winning a fight for sure if given enough time), if 1,000,000 small ships atack 1 huge ship it should take several turns for that ship to take on them. I suggest adding "# cannons" to the ships. Fighters would have only 1, being able to atack only 1 ship a time, some mother ships could also have only 1-10 taking only on a few at a time. And some others (which would be most efficient against swarm armies) would have like 10,000 - 50,000 cannons. Of course you should also change the fact that most planet's entire defense fleet is made of solely 1 ship.
I would be very apreciated if i could copy text from the game because i'd be analyzing the productions in excel but manualy typing 15 incomes*10 planets every day is getting painfull would be nice to just copy the text. Not sure if many people in same situation, but i imagine so since the game still lacks alot in what comes to UI to help decision making
Great work with everything, it's going great so far :D
Heres a few sugestions:
> Tech tree: some way to explain how to unlock every unlockable stuff and every pre requisites
> Agregated Empire: A way to watch all resorces/income/buildings in the sum of all empire
> Finite auto routes: On auto routes put a box (defeaulted for infinite) with how many times that trade route will run for (would auto deploy resources on the last one. ex: putting a 2 would mean fleet would send lot1 from A to B and lot2 from B to A and stoping by planet A)
> Links: on menus with names of planets (such as "fleet going from A to B" allow us to go to that planet should we click on the text
Thanks alot for all those you have already covered making this list a bit shorter :P
I normaly don't bother much with coments, but since you are taking so good care of us with daily updates i shall make a exception :D
Curently i believe the biggest problem with game is the UI, the concept is great, i realy love it. As for a sugestion, having a way to see each planet's income and resorces (all planets in same page would be great) so that you can see where you left your resources and to where u want to send them. another + would be being able to set auto routes based on income per second (cause i don't know how much of my income does a 100k mean. of course i could use a calculator, and that's why that's not as important as first sugestion)
wish you good luck, as i've said, i realy love the concept. had never seen it before
***** DEFINITELY (likely the fastest 5star i ever gave.) kinda miss theres no 6star option... Why is this game so good? well, because it's nothing alike anything i had ever seen/played. when u think of a puzzle game u think of games where u need to go from X to Y, get some lines not crossing each other, etc. This is nothing like that. Besides, it has a wonderful and intriguing story making u want to get to the next step to find out more. I haven't finished game and i kinda hope i never do ;) also hope u release a second one :D
As for suggestions to improve, i can only think about the photo/camera thing. it would be nice if u could move the photo around (or some sort of minimize) and would also be nice if u could type commands while camera is on (just like you can when a photo is on)
thanks for this wonderful experience
i have some objectives that the system doesn't understand they are already completed and so i still have there the objective while the full chapter is completed
what should i do?
u don't have to be the cat in order to win, u just have to think like him :P
i always win because i always know his next move, he always wants the easy way, just predict how the game will be
THIS GAME HAS NO TRICK, after 1000+ tries it still gives u "u lose" and there is no hiden button, so it realy is impossible to win.
to bad i already lost my childwood figuring this out
try this nightmare level:
https://dl.dropbox.com/u/3370045/VM.txt
this is a notepad file with the code of the level (cause it's to big to put in the post)
I'm going to fix the % autoroute and let them picking up the needed resources to fill a negative production. But you will still have to cope with the oscillating production, so it is advisable to firstly balance it and then add the autoroutes