don't make the placement random. If you have a tough time finishing a lvl you just click restart a few times until everything you need to destroy is right besides one another
What's up with the final badges only being awarded after I finish an additional level after the 15th ?
Also, that last boss was boring, not hard...
In all, a smooth game with 'creative' graphics ...
Your average differences game (with extraordinary art at that!) that was a bit too easy for my taste :(
Anyways, it was a fun concept of the changing rooms, but I have just one more comment:
When I put the music OFF I expect it to STAY OFF, not turn itself on randomly through the game...
fun timewaster :) Not too long to get all the achievements :) (to get the time ones, try not going for golden geese: difficulty scales slower with low points)
all be at way too easy ... At least the boss in death vs monstars was a challenge... Got all badges except for the 'loose any one lvl' one, perfecting every level on first try. Maybe we need different difficulties?
In my opinion, it relies too much on you having 10 lives anyway... Shooters like this are way more fun if you have the feeling 'watch me flying to get through their bullets!' Also, hitboxes aren't that properly defined everytime :(
it's good enough, but there are quite some problems, one being that multiple solutions exist sometimes (like the hourglass, I had a solution but the game wouldn't accept it). The hint is kinda overpowered, especially in the smaller games. Hmm, numbers are way too hard to see (25x25 grid anyone?)
In the end it's a good concept (duh it's not an original one ^^) but the game itself could have been less annoying
hard badge is pretty easy, just play through the entire game without trying for gold, and when you have the superbomb, just go back and gold them all :) No updates from it's predecessor, but still rocks :D