Thanks for the feedback. Its hard to balance a game between Idle and Active play. Too much of one side and the other is pointless. I'll be looking at the numbers next update though.
it'd be great if you tested these games a bit more, im getting the same problem where you if you get far enough the game just breaks in this and Idle slime rpg
People need to realise that prop hunt used the gmod engine to build the game. You can see this because there's remnants of the old game like when you need to change into a prop you hold it up. This game was built from the groundup, so even though it's not finished. There's not gonna be weird mechanics left from an engine.
Once you get pass every upgrade and you're looking to get the final achievements, the pace of the game decreases incredibly quick.
It would be nice if there was still upgrades to acquire till you get to the finish line. You could balance some of the lower upgrades so the game doesn't get too easy.
I feel like the biggest problem in the numbers right now is scaling. One way you could fix this is by making every achievements that double profits triple it and make the lemons *5 and just reduce the base value of each.
The game feels too much like steps instead of a steady climb. And each time you get higher on the stairs the step get longer and longer.
Thanks for the feedback. Its hard to balance a game between Idle and Active play. Too much of one side and the other is pointless. I'll be looking at the numbers next update though.