dukenilnil's Comments

Game comments and reviews

Platform Racing 2

Jul. 15, 2008

0

Get a better server before you post a multiplayer game. Game plays horribly because of so much lag. 1 out of 5 only because no zero until server issue fixed.

Kongai

Apr. 09, 2008

0

Ambrosia --- one way to make blood burn viable, is to have the physical defense drain come from the enemy...That way you are weakening them in physical while strengthening your dark defense....as it stands its fairly useless, but this switch would make scenarios where it would be in play

Kongai

Apr. 08, 2008

0

Grinchy: I think a lot of us would make a very compelling argument that Higashi is much, much more powerful than Tafari.

Kongai

Apr. 08, 2008

0

Game frozen...no countdown for opponent

Kongai

Apr. 04, 2008

0

Re: Phoebe's innate -- There should be a time limit on the duration of the item disable...maybe 5 or 10 turns

Kongai

Apr. 04, 2008

0

Lytris: re switching... The way I understand it, part of the mind games is deciding whether your opponent is going to switch out when you are charged up (have enough energy) for your "power attack." Intercept and they stay, you may have lost your chance to use the power attack....attack and they switch, you waste your energy...attack and they risk you will guess intercept, and you likely kill them or weaken them beyond effective recovery...any other switching method would not set up this "chess game"

Kongai

Apr. 04, 2008

0

The lag in the game/server is unbearable at times...don't even get a chance to move or select attack...can't see enemy when they enter screen...Please FIX server issues BEFORE inviting more people

Kongai

Apr. 03, 2008

0

I'd like to see a 7 and even a 10 card matchup. 3 is fun, but one mistake or random miss on a high cost shot can be hard to come back from...5 is definitely better but some strategy is limited. A larger card match would allow for even more strategy and for greater risks to be taken knowing you could still stage a comeback later. In such a large card matchup, though, the timer should be shorter, maybe 20 seconds or so to keep the matches at a reasonable time limit

Kongai

Apr. 01, 2008

0

What about starting matches w/ a random close/far positioning...changes the balance of starting cards some plus makes the "random all or random your" card selections more worthwhile

Kongai

Mar. 31, 2008

0

2 additions that would be nice: 1) Ability to see record against each individual opponent (i.e. 4-2 against J. Doe and 2-3 against L. Doe) 2) Ability to create your own character (w/ perhaps a standard image for simplicity). Set number of points you can assign to defense and strength of attacks/costs plus ability to select from pre-set innates.

Duels Defense

Mar. 25, 2008

0

Is there an end?

ZunderFury

Feb. 05, 2008

0

Get rid of spawning underneath ship and will get a higher rating. Right now, only a 2.

Fred Thompson?!? Oops, outdated...

Why put a badge on one of the most buggy games on the site? Why, tell me why?

0

Fun game. Completed for 2x time to get badges and card. No bugs noticed

Anika's Odyssey

Dec. 14, 2007

0

Completed and got the badge several hours ago, but now not showing up. Arg.

Armed Invasion

Dec. 12, 2007

0

Solid game, not sure if it has an end though because became repetitive long before I was at risk for losing so I quit. Upgrades max out too soon. New enemies max out too soon. Fun despite these flaws

Line Game

Dec. 06, 2007

0

Only took about 10,000 times on level E, but got impossible!! Cheers to stubbornous :-)

Line Game

Dec. 05, 2007

0

woo hoo, through the spinner . . . promptly to crash into the gray ball. lol

Line Game

Dec. 05, 2007

0

24 hours later, still not past the spinner at the beggining of E. Arrgh!