Not a fan of the shooting system. Also needs some way to tell when you bought an upgrade. Like the button pulse or something. Also not a fan of how the buttons look. Think they need to look a bit more custom, not like they were made in paint. Good job tho!
I loved Idle Blacksmith 1. But the UI here I am not liking. Seems very confusing with the shop/storage. Switching between items/screens just seems a bit much, or a bit of a pain
There's a lot of content that I wish could have made it into the game, but I had to cut a lot of things so it'd actually get finished. I'm happy you enjoyed it for a while though :)
I know, I just wanted to recieve feedback from the beginning so that I could learn faster and who knows, end up with better content.
Thanks for 'playing'!
Hello Dumbwhiteboy! We do appreciate your comment. Did you mean that the game should be longer and have more diversity e.g. more levels, different targets etc. or do you think the core mechanics require reconsideration?
You can quickly hit sell/buy to do that. It will only temporarily turn your stock to tangerines and then back to the same amount of stock - you won't be worse off. Plus it will max out your stock with all the other tangerines you have.
I would also like to see some upgrades for the player (ie more gold per click) as well as ability to see what upgrades each mine has when you are in the map view.
Next update will include buttons for upgrading/maxing cells. I'm also adding a stats display for cells. I appreciate the feedback!