This game is so badly balanced that Healing and HP become useless. If you max Armor in your first unit, by the time the enemies overrun the armor they grow so much in power that you are likely dead in the same room anyway, and with a good optimization in a Paladin you would at most get to the next room and be obliterated, not worth it unless you need only 1 room to the next unlock. After a while I just gave up trying to heal, specially because clerics are better off attacking as rangers, and paladin would be better off having a bit more armor than by healing twice the amount ONLY when HP is below MAX - Healing, which mostly means death anyway. Also, by the time you reach the sweet spot in which it makes a difference, having max armor would make you win in the next try. So I have 1 warrior with max armor and all the others are rangers with max attack.
level 1 gen 11, level 2 gen 14, level 3 gen 18, level 4 first try, level 5 first try, level 6 first try, school first try, college first try, love first try, my life first try... Unclear instructions, got replaced with a machine in real life.
Successfully had 2 cars doing 3 laps at generation 19.
Then they successfully learned how to not be a car and all 30 cars suicided to the wall as soon as generation 20 started.
Who could tell the most effective war strategy in existence was to have every single solder just climb on the head of their companions to attack the enemies who do the same.
No, definitely not pushing the one in the bottom. We have to climb our comrades and attack.
Please reduce lag with spirit robo carls.
With 1400 goblins on screen, 240 spirit goblins, the game runs smoothly.
When I kill Carl, hell takes over the Earth, times itself breaks and my computer screams for help at 20 fps.
It's the wrath of Cronos for sacrificing Carl.
Not sure if because the spirits become Carl or if because they specifically become robots, but there is DEFINITELY some unnecessary calculations leaking a lot of processing.
You don't simply make me befriend my enemy to show what a monster I was to consider it an enemy in the first place.
You succeeded at teaching me about empathy in a tic tac toe game. I hate you. I love you. I hate you.
Fireball should not be autocast if the number of monsters on screen is lower or equal to the number of fireballs on screen.
Icebeam should not be autocast if the number of pulses multiplied by the time between pulses is higher than the time the player takes to get into melee range of the closest monster + 1 frame.
The fact that the game mechanics is so limiting that most levels have only one solution when you can literally defy gravity is disturbing. I should not have to jump that much to end a level in a game like this.