and "Thank god it's not another puzzle."
precise movement and time control are at least reasonable in an action game, unlike so many f**king stupid "puzzle" outside here.
still i seriously doubt whoever gave these badges to the game played it on an "average" computer instead of NASA bombshell.
well its this and this again: if you can't make it right, don't make it.
yeah, i'm speaking of [bad experience] = [sticky controls] + [precision movement req]
As Stovich pointed out below: This game's literally a copy of Obulis
http://www.google.com/images?q=obulis
with only difference being ugly faces on the stone.
How to design a bad puzzle game: make answer obvious to the question "How", but hinder it by requiring ridiculously high level of precise control. 1/5.
a SUICIDE button needed. the f**king pink monkey keep going struck at weird locations and w/o SUICIDE I need to f**king start from the beginning all over again.
this game will be SO much better if it can be controlled via a keyboard instead of mouse-only. it'd help you to avoid things like click-outside-the-boundary and confusing about the direction you're currently facing.