It looke like it has potential. Its a clever mechanic but I often finish levels thinking that maybe I was supposto' do it another way. If the levels took more advantage of this mechanic we could have a really great game on our hands!
I hate when everything pauses, you see the flying spikes on screen, your headed right for them and you think mabey your going slow enough to slide under them! But then everything un-pauses and you and your hopes and dreams die.
Ime probably not the only one to think this, but ime not exactly the biggest fan of the robotic voice. Compared to the GLaDOS everyone knows and loves, this voice just seems like background noise.
A big problem is when one of the toys is nearing the portal, you kill the deamon holding it and another deamon at full health picks it up immedetly. There should atleast be a few seconds grieving time.
Theres a glitch at the end of one of the levels, the one with a bunch of humans if that helps, where if your standing in a position where you would summon a creature just before the end and attempt to summon one it will get stuck in the rock above you.
Engineers getting to your walls and causeing you greif? Try barracades! A cheap and easy way to give your men time to pick off those pesky engineers before they get to your walls!
I just want to play in the sandbox but beacuse I cant beat one chalange I cant. I only want to try the sandbox, I could care less for the rest of the game.