Great continuation of previous games like it. But there's very little consistency, power varies by shot even if even it's unchanged and changing angle by 1 either changes it a tiny bit or a huge amount. It may not be game-breaking but it makes levels where you have to save someone or the last few hardest levels unnecessarily difficult. 3/5
Awesome concept easy 5/5 but the hints could have replaced by examples of what each item could be, for example when I think of fabric, I don't think of a sail.
Interesting how many different perspectives there are on "idle" games. Everything from House Idle where you simply wait and upgrade/buy new things, Anti-Idle which is both idle and anti-idle and this. Personally I like all of them and for anyone saying anything to the effect of "you don't do anything" read the title and description. It's Idle, meaning actually idle and story because it tells a story so don't complain about it when you came for it. 5/5
I found a bug, for reason I couldn't unequip the weapon I had but I got around that by selling it but then I couldn't use my new weapon. Don't know what could have caused it.
The number of quests you've completed ex. 3/4 should be displayed when you mouse-over an area on the map so you don't have to ran around looking for stuff you haven't done.
First off, it's a great game. Not very original but when you look at most other idlers the artwork is the equivalent of 1st grade doodling. Beta or not the settings and stats could have used more descriptions. The classes and races could have also had lore info at least. A major problem is quest progress isn't saved if you leave it. 4/5 for now.
This took a good game (Defender) and made it worse. The graphics are now rounded and plain and you can't tell a grandmaster from a novice. The upgrade system could have been done far better as well. 3/5 down from the 5/5 I gave Defender.
A great continuation of the first one but after I beat it on easy it's impossible to win one battle because even low villages have all the locked cards and incredible strategy. 4/5
Pretty good but it needs polishing for sure. Days 1-5 are boring easy and Day 6 is near impossible. Also prices aren't balanced as they simply double each item. 4/5
I have a few ideas for whatever Drop Dead has in store next.
Fire: Attached to a wall piece and is the same size as that piece, does moderate damage. Flamethrower: Aims in one direction and simply lives up to it's name.
And also a version where you must use the pull to get the doll from where it's starts to a finish spot while damage taken deducts score. 5/5 by the way.
Hopefully since it's categorized as a shooter there's a good selection of weapons as well as upgrades for the flashlight and character. 3/5 for...effort?
Pretty good but weps/armor/gadgets could be way better. You can at least see damage reduction on armor but there's no way to tell damage of a weapon except to buy it. All but one of the gadgets are worth using since I don't use slow-motion, the risk of 75% slower reloading is horrible, 1.5 seconds of benefit seems useless, the risk of losing health or going into harm to get health is horrible, I don't dash and .33 seconds of actual usage is pointless. 3/5