I was hoping there came a point when the dominant strategy is not to just aggressively shove numbers into corners to limit their scope, but it seems to go on with that.
I don't see how it would be possible to design such level where this strategy would not work. You want to make the scopes as small as possible, and that is done by putting big numbers into narrow spaces.
A great comic-style presentation of the personified-chemical-entities idea. I like it.
Just one question: what are the other things in the game made of?
What font is used for the ending screen? Its kerning is slightly annoying.
This is a surprisingly fun game. I was playing earlier through earlier levels wondering what it'll be that eventually makes the game hard. Ah, it's bullets from the bottom.
I don't see how it would be possible to design such level where this strategy would not work. You want to make the scopes as small as possible, and that is done by putting big numbers into narrow spaces.