I don't know if this is a bug but the warp drive sometimes warps you into the same spot. Like if im a rapier vs a hammer, I obviously want my rapier to warp behind the hammer or on its side, not right in front of it where all its shielding is. So annoying losing because of RNG.
In the simple loadout it should tell you the range of the weapons/defence. One example is the point defence which should tell you how much of your ship is being covered like the combat shield does.
@Irasfel I dont know if its a bug or not since my character is pretty op. But I managed to just kill the boss and escape through the portal, leaving behind all the unkillable skeletons.
Oh yeah and a tip with the charge is if you're vsing a boss you can constantly keep charging at them by holding down your left click and flicking it up and down (to get distance and charge repetitively). The charge stuns the boss for about half a second which gives you enough time to perma stun them.
For a good late game base make sure your stating base is near at least 4 ruby sources, 5 iron sources, 1 uranium source, and 3 wood sources. This would be ideal, you can play around with the wood and iron but i wouldn't go below 4 iron or above 4 wood. You will NEED at least 1 uranium to get above level 75. Starting in closer to a corner is also advised but not mandatory, being able to amass some towers near one side will mean you dont have to worry about expanding more towers out that way. and will also let you kill one side first allowing those turrets to double up on the zombies that will be lagging behind though it becomes less useful around level 70 but becomes useful again when you're holding on for as many turns as possible before your base falls. Always level up your rubies first, then your transport nodes, then your towers.
As a huge fan of the original naruto ultimate ninja storm game this was a huge burst of nostaligia. Its not like this game forces you to pay for anything, im not going to spend money. But its extremely enjoyable unlike most games in this style
The last boss is stupid, it keeps going to the bottom of the screen which forces you to fly up and not be able to hit it. Thats not "hard" game play that makes you have to be "strategic" its a stupid design flaw that ruins immersion of gameplay. If this were realistic wouldnt i simply drop speed and fly back to maintain a safe distance while still shooting? Obviously, but you didn't think of that and instead use the game box against us. Stupid, stupid, stupid. 3/5
agree :)