It does get hard fast. It seems like weapons only break quickly against hard monsters.
At any rate, I like it.
*** Result ***
Floor level: 10
Score: 107800
Killed by the arrow of Hobgoblin.
*** Equipment ***
Weapon:Knife
Shield:IronShield
*** Killed monsters ***
Skeleton x 4
Slime x 7
Kobolt x 8
Thief x 3
Cobra x 7
Goblin x 3
Troll x 5
GolemHand x 3
Golem x 3
Ghost x 5
Demon x 3
Dragon x 1
*** Items had ***
Descend
Teleportation
DisPoison
WoodShield
Invisible
Knife
WoodShield
Buckler
Invisible
Potion
Knife
IronShield
DisParalyze
DisParalyze
Knife
RoundShield
Unknown[Invisible]
Buckler
Analyze
Buckler
DisPoison
I really like this, but the last levels just being variations on the same system wasn't that interesting. Once the puzzle is figured out, just rearranging the pieces isn't much fun.
I like it. I agree that there should be a short invincibility after exploding, it's hard to see where to go during an explosion. I'm not sure how you would do it, but being able to speed up or slow down your guy would be nice. And it's not a big deal, but the collision detection seems to be a bit too sensitive. 4/5
Oh, come on. It's not the best thing I've played, but it's at least above average in the idea and design, although I think it does lose points for being small. I wouldn't mind having other people to race against as well.
Unfortunately, the controls for the left ball stopped working after a time. And as jman said, you don't die. I like the idea of the game though, multitasking can be rough.