Could you possibly make a way for us to know how much items we have gotten towards completing a quest - that would be really helpful! Thanks! (+ if you agree)
There's good logic to this game - the butcher's is still there cos they have knives, the gun shops still there cos they have guns, the dog pound has dogs with guns, this means that they could survive in the competitive economic environment by forcing their customers to pay. It probably helped that they could also therefore kill zombies...
In some of the level they just walk over my palisades...
Also - could you maybe make a repair all button (including the block house cos I didn't heal mine for most of one level and nearly died).
Great you have really helped me to understand the whole system.
I had no idea what ratings were or how to change my avatar!
Thanks New User Tutorial!
5/5!
Great storyline by the way!
If the walls are thick (like in this) even on a frame rate of 30 you generally can't skip through the walls. But if they are thin even putting up to 120 can't always stop it!
Also if you want to stop people moving out of the screen and around to the exit you can add the following code to your path:
on(rollOut){
gotoAndStop(2)
}
This means that if you go off the path you will be redirected to the game over screen even if you don't go onto the "walls".
Another cheat prevention method!
If you want to see the cheat prevention methods from here in action check out The Ultimate Maze Game 2, created by me with a little help from Snippy ;)
Here:
www.kongregate.com/games/ecklcakes/the-ultimate-maze-game-2/
(made in AS2)
Hope this helped!