Why is a slow weapon with hight dps weaker than a weaker weapon with higher speed? DPS stands for damage per second, so the speed should have been already considered in the dps number. Or do we have a new measure: the damage per second per second, in other words, damage per square second?
I solved the elevator issue by making them 2 floors hight, alternating 2 columns of them, instead of making them go from the bottom to the top. I.e.: The first column should be, from bot to top, elevator, elevator, room, etc. The second one should be room, elevator, elevator, etc.
This way, the customers will take an elevator every 2 floors, but they wont have to wait for it. Also, you will have less elevators, and more rooms.
Thanx for understand and awarded this hard choice.