The main problem is they think they can clone a game, and milk some players. Seems their marketing is not playing games and cannot understand that every platform has limited ammount of players. So most probably in the target scope of the game, every hardcore player has already tested one of your games. If he has tested one of your games, and was not happy with it, you have maximum only one more chance. He will test MAYBE one more game from you. Keeping the same bug in every of your games in the begining (friends list not working) to make players spam others with invitation is so obvious already for everyone that is not a bug but intentional action. So far i was giving you 5 stars, but after today action with another hidden patch reducing rewards without fixing any bug, and even without any notice i changed my rating to 1.
Well resources are depleted pretty fast, and how we can unlock rocket area? I guess we need to unlock all other areas first, but with later quests eatting so fast and much resources i dont see way to do it. Otherwise concept is pretty solid, and the game is well done. Either do resources unlimited or we should be able to refill them (automatically, or ammount reffiled should increase after each fill, otherwise game should not be called idle). Other option is after resources are depleted to give 1/10 of resource outcome.
Started new universe with x10 after 2 days play, with second play i got to x100 with about 8 hours, now with less than 1hour i'm to x1000 game start to be crazy fast, need to be reworked. If i start a few times more mew universe it will be question only how fast i can click with 10k buying.
Gems are too low, either add more achievement, or i think better and easier to do is just let keep the gems that we collected from explore and dungeon. They are not that much.
I have noticed, that in the begining your merchant team really matters your income. But after lets say 20-24 hours play, it does not matter if they are 6 yellow level 100 or 1 green level 60, income is all the same, merchant construction rises with 1 level, income stays same (in the begining it rises). We have a bug in the late game income, but is it from team, diamonds, construction, time or etc., needs to be evaluated.
Your merchant team provides a % bonus, it should be pretty linear how much they matter. I'll take a peak before the next update to make sure everything is working properly
We really need big update on cappacitors, or at least the last one. Currently half my reactor is only cappacitors so i can auto-sell the power i produce. Prestige increase from level to level of upgrades is crazy.
Its the amount of experience added to the buildings to level them up