weird game overall. Addicting but unit control is just stupid. Grenadiers for any race are overpowered and Santa helps tremendously in the earlier levels since he's free. I don't see the point in getting premium content though since you can easily beat the game without it. Overall, 3.5/5.
Weird but interesting game. Very addicting though I must admit, levels drag on for a long time and some levels aren't that fun because you get "help" from the creators. You shouldn't get to spawn units on some levels or kill 15 behemoths and win.
very great game. it contains unique elements from defense, strategy, and rts. very well balanced though i never really got the point of summoning magikills. very well polished game overall. only one suggestion. MAKE MORE LEVELS...
certain upgrades and abilities in the game are overpowered. for example, having the zombie able to summon three 105 hp partners in just cheap. especially in survival. i once got about 20 zombies on the screen at once. also, the stunning in this game is too unfair. from what i get, you can continuously stun up to two different units at once, making your team impossible to beat.
Bruisers are very powerful units that can deal massive amounts of damage while also absorbing enemy attacks. Their abilities all deal with hitting multiple enemies with equal damage. This let's them have a huge advantage because they can tank hits and heavily bombard all units in range. Their upgrades all deal with melee, making them extra powerful at close combat. They can stun, punch twice, absorb, and destroy enemy units. However, they are extremely slow and are usually only meant for defense, not offense.
Emos are just a weird and disturbing class. They attack is weak but their upgrades all deal with death. They can deal extra damage and automatically kill their ability reload time. When all else fails for them, they can release a 150 hp demon that acts like a second life. The demon can help destroy the opponent's range units since it has as much movement as a maxed out cat. The mere fact that they deal with health, or rather, the lack of it. Many of their upgrades only work when other's health get below 50%.
Zombies are a super powerful class. They have passive health regeneration as well as leeching abilities. They can easily regain health, making them hard to kill. Their special can summon up to 3 zombies with 105 health each. This allows you to efficiently destroy the enemy by overwhelming them using your sheer numbers. Their attack changes under different conditions. For example, when burning, they gain hp instead of losing it. Finally, their health can go into the 400s making them almost impossible to kill in one on one combat.
Zombie special ability, summon 3 zombies with 35 health plus 35 more health per dead enemy. Tinker special ability, summons a sentry turret that shoots at random enemies every second. Bruiser special ablilty, damages all enemies on screen as well as stun for 3 seconds.
Overpowered units: Zombie, Tinker, Emo, Cat. Zombie for massive offense and tank. Tinker for delay and stun. Emo for demon and specials, Cats for hit and run.
pokey? It's a basic unit but can only be launched when all splash towers are destroyed. It can be paired with octo ooze or ichis early in the game. However, they lose their value once you can build 3 railguns, 3 teslas, and 3 lasers.
I agree with Mtx 11 but the only problem is, most towers hit multiple units. Cannon, Laser, Railgun. Tesla could count at max level. MBs are deadly is stocked with the right units. That leaves snipers and lower level teslas. And empty MBs.
Game is pretty good overall but some units need better boosts. I beat the game and I really didn't find the warlock and elemental to be much help. I perfer turtles and goblins. I don't even like golems unless there are more than 2 rapid towers. Healers are somewhat overpowered because of 15 heal per second. Turtles are extremely useful and goblins....... well, if turtles could raid, why would I use them...
I think the top five things this game needs is: a paint program and an upload program. Number two, more tower types and options (poison, burn, pierce, continuous). Number 3, a higher limit overall. More upgrading, more upgrade costs, more description room, etc. Number 4, upgrade abilities. For example, once you get to level 3, a ground based tower can now attack air or a tower can now fire different bullets. Finally, better enemies. For example, how many lives an enemy takes away, enemy summon more enemies, even slower speeds, armor/shields, auto repair, etc....