having an odd keyboard problem - when it asks me to enter my name, if I type 'Effulgent', I end up with Euen. After some trial an error, it seems that only the letters "acekmnortuy" work. And now I'm going to spend the rest of my evening anagramming those letters and the missing ones looking for a hidden message/easter egg. Well played, sir.
not bad on its own, but doesn't really live up to the rest of the series. Could've done with a bit of a tutorial level, as well - not nearly as intuitive as the other games.
Every time one of these Papa's Wage Slavearia games comes out, I always try it, get unreasonably mad at it, and never play it again. Turns out, what every other entry in the series was missing was targets during the building. So, so much better. I am astounded at how much that little red circle fixes. This will be the first game in the series that gets a rating over 3 from me.
Cute and fun, and a nice ending - I've been jaded enough by games like this that I was honestly expecting the letter to have been put in the wrong locker.
Good concept, fun at first, but apparently the roads in this city are frictionless surfaces - very hard to steer - even the NPC cars are spinning randomly around corners.
Fun game, but could definitely use some kind of labeling on the buttons - I keep feeling like I'm not really playing at top efficiency, and accidentally restarted twice thinking I was closing the menu.
my only two suggestions are really just cosmetic - I'd make the 'start game' a bit more prominent, and perhaps add some kind of arrow indicating the starting stage (I sat looking at that screen for some time before realizing it was meant to be a level select screen)
Nothing overly original, but a good solid little game - my only suggestions would be to just add an autofire button, and either a way to get more airstrikes, or a heads-up that when you use them up they're gone.
Not bad, but it almost feels more like a test of a game concept than a finished game. It's a fun little timekiller, but it could use a bit of sound, and an endgame condition. At first I thought the collision was just broken - it took me a while to realise that hitting a virus takes your score down by one, and you can even go clear all the viruses out, bringing your score back to zero.
Very nice - challenging, but not so much as to be frustrating. Nice relaxing music, with a bit of variety to the game modes and powerups. My only suggestion would be to add something to bring your attention to your oxygen/time level when it gets low. The flashing is easy to miss - perhaps a change in color as well, or a light chime?
Not bad, but needs a more obvious link to the instructions. (also, why is this not given the same title in the listing as in the game? makes me a little suspicious)
Thanks for the nice comment. :)