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Seedz

Play Seedz

Sep. 01, 2011

Rating: 8

Mostly, I'm just bothered by their classifications. Half their vegetable lineup can be classified as either fruit or vegetable depending on if we're going by botanical or culinary definition, and pumpkins tend to end up in the fruit category either way. Besides, it's fruit that has seeds inside, not vegetables, so why do the fruit want *more* seeds? We're heading into Chewbacca Defense territory here, people. I might have been willing to put up with it if it were a decent game, but it's a long slog that leaves me too much time to nitpick at the concept.

Moonlight Differences

Play Moonlight Differences

Aug. 25, 2011

Rating: 1100

PROTIP: before starting 'hard' mode, clean off your screen. It will save you a great deal of annoyance and points if you aren't trying to click on things that are actually specks on your screen.

BioGems

Play BioGems

Aug. 23, 2011

Rating: 2

Short, but cute, good difficulty curve, and bonus points for (what I assume was an intentional) Heinlein reference.

Effing Worms

Play Effing Worms

Aug. 11, 2011

Rating: 7

bizarre - the pause and mute keys work, so it's not just the game being unresponsive...but those are the **only** keys that work. Typed the entire alphabet, arrows, and numbers - nothing but the spacebar and 'm' did anything. And that anything did not move the f-ing worm.

Gap Monsters

Play Gap Monsters

Aug. 11, 2011

Rating: 18

anyone else getting a bizarre techno-scream-drum sound loop even with the music and sound effects turned off despite repeated refreshes? Not exactly something I can take a screenshot of to report.

Rubble Trouble New York

Play Rubble Trouble New York

Aug. 01, 2011

Rating: 2

I wish cousin Larry would just die in a fire, but I'd probably lose even more points for that...

The Adventures of Red

Play The Adventures of Red

May. 27, 2011

Rating: 1

okay, disregard my last comment - the walkthrough *did* help, because it turned out I had COMPLETELY misinterpreted what I was supposed to do.

The Adventures of Red

Play The Adventures of Red

May. 27, 2011

Rating: 2

The puzzle in room 30 (at least I think it's 30 - the color turning) just hurts. I acknowledge that I have completely screwed up this puzzle, and would dearly love a reset button, because I have things so messed up that the walkthrough is useless.

Jacob and the Magic Piano

Play Jacob and the Magic Piano

May. 24, 2011

Rating: 0

I'd been wondering what the cat was for, then I hit the 'random' button...5/5 just for accurate modelling of cat behavior.

DuckLife3: Evolution

Play DuckLife3: Evolution

May. 10, 2011

Rating: 1

Not bad, but the freaky manbearbigduck is a little disturbing...

Insectonator

Play Insectonator

Apr. 07, 2011

Rating: 1

excellent game, but I'm going to feel like something's trying to crawl on me the rest of the day.

Roadkill Revenge

Play Roadkill Revenge

Mar. 24, 2011

Rating: 6

Excellent game, my only suggestion would be that on levels calling for you to take out a specific type of vehicle, a picture of the vehicle in question for reference would be a big help. Kept getting the jeep and hummer mixed up.

Courier Troubles

Play Courier Troubles

Mar. 12, 2011

Rating: 5

Fun game, but the controls are a bit awkward until I realised that WASD worked for control as well. Using that made the space bar feel a lot more natural for the brake.

Last Hero

Play Last Hero

Mar. 03, 2011

Rating: 0

A bit dull - music seems to turn back on after every level, and an upgrade for the distance of your shot would be nice.

Wrath of Evil

Play Wrath of Evil

Mar. 02, 2011

Rating: 2

Same problem I have with most endurance-type games - with no end goal, the monotony gets me far before the difficulty increase does.

Bobblestitch

Play Bobblestitch

Mar. 01, 2011

Rating: 2

A) That plushie is freaky as hell. B) They look sewn, not crocheted. It's just one of those things that bugs me.

Energy Physics

Play Energy Physics

Mar. 01, 2011

Rating: -1

it'd be nice to maybe have a separate bar at the bottom for the level information - level 10 in particular was needlessly difficult because part of the level was covered by the score.

Village of Nightmares

Play Village of Nightmares

Feb. 28, 2011

Rating: 2

Not bad, though the marking of buildings as already searched seems a bit patchy.

Impale

Play Impale

Feb. 26, 2011

Rating: 64

Really needs some kind of visual cue as to the power of your shot - difficult to judge how much 'oomph' you're giving each zombie compared to the previous one.

Alxemy

Play Alxemy

Feb. 11, 2011

Rating: 3

This is nothing like Doodle God, because this is actually fun XD.

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