Mostly, I'm just bothered by their classifications. Half their vegetable lineup can be classified as either fruit or vegetable depending on if we're going by botanical or culinary definition, and pumpkins tend to end up in the fruit category either way. Besides, it's fruit that has seeds inside, not vegetables, so why do the fruit want *more* seeds? We're heading into Chewbacca Defense territory here, people.
I might have been willing to put up with it if it were a decent game, but it's a long slog that leaves me too much time to nitpick at the concept.
PROTIP: before starting 'hard' mode, clean off your screen. It will save you a great deal of annoyance and points if you aren't trying to click on things that are actually specks on your screen.
bizarre - the pause and mute keys work, so it's not just the game being unresponsive...but those are the **only** keys that work. Typed the entire alphabet, arrows, and numbers - nothing but the spacebar and 'm' did anything. And that anything did not move the f-ing worm.
anyone else getting a bizarre techno-scream-drum sound loop even with the music and sound effects turned off despite repeated refreshes? Not exactly something I can take a screenshot of to report.
The puzzle in room 30 (at least I think it's 30 - the color turning) just hurts. I acknowledge that I have completely screwed up this puzzle, and would dearly love a reset button, because I have things so messed up that the walkthrough is useless.
Excellent game, my only suggestion would be that on levels calling for you to take out a specific type of vehicle, a picture of the vehicle in question for reference would be a big help. Kept getting the jeep and hummer mixed up.
Fun game, but the controls are a bit awkward until I realised that WASD worked for control as well. Using that made the space bar feel a lot more natural for the brake.
it'd be nice to maybe have a separate bar at the bottom for the level information - level 10 in particular was needlessly difficult because part of the level was covered by the score.
Really needs some kind of visual cue as to the power of your shot - difficult to judge how much 'oomph' you're giving each zombie compared to the previous one.