Not bad, but definitely room for improvement. My biggest issue was that my first impulse is to click to start a level, which went ahead and placed my first (often only) starting reaction. Either a start button for the level, or instructions/a countdown to wait until the start of the level would help. Definitely agree that some clearer instructions are needed, as well.
...I slapped all the orbs in the vault door just to get them out of inventory, planning to rearrange them carefully according to the note afterwards...
I got the combination first try. I have no idea what order I put them in. I am vaguely upset by this, and don't know why.
Fun game, but instructions could be a bit clearer - it sounded for all the world like we were trying to get three people go here rather than Step 3: People go here.
First Unity game I've played that seemed like an actual game and not just a demo of the development platform. Handling on cars could use a little tightening, but it hasn't stopped me from killing the better part of an hour playing this.
Fun game, though it gets a bit tedious having to start from scratch with every rod - having the option to just move a rod instead of having to delete it and start over every time you need to make an adjustment would be nice.
Okay, that threw me for a loop - I didn't think that much time had elapsed between the events of #2 and games #1 and #3, so I thought it was going to turn out that the girl was the child who'd been taken from her. When she said 'My lost son', my first thought was 'kid, you better be glad your mom chased her off - you dodged a bullet there.'
Thought this was going to be a standard cell-capture type game, but the tentacles are a nice twist. Could use better instructions, but a lot of fun once you get the hang of it.
good game - not a big learning curve (though knowing that WASD worked for navigation too makes shooting a lot easier), but knowing several people named Colin, the concept of 'colinisation' was just too funny to concentrate at first.
great game, my only nitpick is that it would be nice if it were a little more obvious which way was forward on the hamster wheel. It's not as if we're being timed, so trial and error doesn't hurt anything, it just sort of bugs me.
This is just bizarre - is there actually more than one level? Am I missing some essential parking criteria? My car is within the outline, the guide shows all tires in the green, and the car just sits there until time runs out. Is there a parking break I'm supposed to put on?