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Effulgent's Comments

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The Deep Full

Play The Deep Full

Jan. 30, 2011

Rating: 0

additionally, it would be nice if the 'fail' particles were a different color. That got a little frustrating.

The Deep Full

Play The Deep Full

Jan. 30, 2011

Rating: 3

Not bad, but definitely room for improvement. My biggest issue was that my first impulse is to click to start a level, which went ahead and placed my first (often only) starting reaction. Either a start button for the level, or instructions/a countdown to wait until the start of the level would help. Definitely agree that some clearer instructions are needed, as well.

Belial Chap. 2.5

Play Belial Chap. 2.5

Jan. 29, 2011

Rating: 5

...I slapped all the orbs in the vault door just to get them out of inventory, planning to rearrange them carefully according to the note afterwards... I got the combination first try. I have no idea what order I put them in. I am vaguely upset by this, and don't know why.

Topsy Turvy

Play Topsy Turvy

Jan. 25, 2011

Rating: 1

even at the lowest quality setting, very touchy controls - not good when so many level require very accurate jumps and maneuvering.

Jennifer Rose: Restaurant Love

Play Jennifer Rose: Restaurant Love

Jan. 24, 2011

Rating: 1

nice variation on the restaurant management genre - I honestly wasn't expecting much, but was pleasantly surprised.

Ragdoll Catapult

Play Ragdoll Catapult

Jan. 07, 2011

Rating: 1

Fun game, but instructions could be a bit clearer - it sounded for all the world like we were trying to get three people go here rather than Step 3: People go here.

Crashdrive 3D

Play Crashdrive 3D

Dec. 27, 2010

Rating: 1

First Unity game I've played that seemed like an actual game and not just a demo of the development platform. Handling on cars could use a little tightening, but it hasn't stopped me from killing the better part of an hour playing this.

Power Puzzle 2

Play Power Puzzle 2

Dec. 26, 2010

Rating: 0

Being able to see what levels you've completed, and perhaps the option to go straight to the next level when you complete a level would be a big help.

Fish Need Water

Play Fish Need Water

Dec. 17, 2010

Rating: -2

Fun game, though it gets a bit tedious having to start from scratch with every rod - having the option to just move a rod instead of having to delete it and start over every time you need to make an adjustment would be nice.

Child of a Witch 3

Play Child of a Witch 3

Dec. 15, 2010

Rating: 8

Okay, that threw me for a loop - I didn't think that much time had elapsed between the events of #2 and games #1 and #3, so I thought it was going to turn out that the girl was the child who'd been taken from her. When she said 'My lost son', my first thought was 'kid, you better be glad your mom chased her off - you dodged a bullet there.'

Tentacle Wars

Play Tentacle Wars

Dec. 11, 2010

Rating: 3

Thought this was going to be a standard cell-capture type game, but the tentacles are a nice twist. Could use better instructions, but a lot of fun once you get the hang of it.

Spewer

Play Spewer

Dec. 02, 2010

Rating: 2

Great game, but I just don't have the hand/eye coordination for the default controls - some way to reconfigure the controls would be nice.

Blue Knight

Play Blue Knight

Nov. 23, 2010

Rating: 0

good game - not a big learning curve (though knowing that WASD worked for navigation too makes shooting a lot easier), but knowing several people named Colin, the concept of 'colinisation' was just too funny to concentrate at first.

Super Mario World Flash

Play Super Mario World Flash

Nov. 13, 2010

Rating: -2

Well, at least it's faithful to the original - I suck on toast at this, too.

Amber Escape

Play Amber Escape

Nov. 13, 2010

Rating: -2

excellent escape game - all the puzzles made sense, fun with a minimum of pixel-hunting thanks to the changing cursor.

Bubble Bee

Play Bubble Bee

Nov. 13, 2010

Rating: 0

Not bad, but gets a bit dull after a while - at the very least, an autofire option would be nice.

Bustabrain

Play Bustabrain

Oct. 20, 2010

Rating: 0

Okay, level 27...is just wrong. That's all I'll say.

Hidden Souvenirs

Play Hidden Souvenirs

Oct. 11, 2010

Rating: -1

Good game, though a bit short - a surprising amount of replayability for a hidden object game.

Electric Box 2

Play Electric Box 2

Oct. 02, 2010

Rating: 3

great game, my only nitpick is that it would be nice if it were a little more obvious which way was forward on the hamster wheel. It's not as if we're being timed, so trial and error doesn't hurt anything, it just sort of bugs me.

Park Master 3

Play Park Master 3

Oct. 01, 2010

Rating: 1

This is just bizarre - is there actually more than one level? Am I missing some essential parking criteria? My car is within the outline, the guide shows all tires in the green, and the car just sits there until time runs out. Is there a parking break I'm supposed to put on?

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