You would have think the hotkeys are great. But I am telling you, it is going to fail you big time during direst situation. I was in a mission with 30s left and my team in the far corner from the exit of a big big compound crowded by zombies. I used 1-5 and click the exit spacing out, making them run. I wait at the exit... and 2 out of the 5 men decided that they take a smoke instead of running... Helpful hotkeys...
Can auto-run a little bit smarter than it is right now? Say dancer do not activate a character who is ready to move, priest try to use the skill, everybody try not to rush into the poison, etc etc. The AI in this game is just rubbish.
@Hyathin - try harder. if i remember correctly I dealt 1mil damage in this map. Just max the map with everything except armor. If you did that with 15 waves, they now have the 30 waves options.
for the blue lines in level 6 or 7 i don't remember, it took me an hour to figure it out… hold breath… dong dong dong… blast it out with blasters and bomb it with missiles. i think i used 8 blasters and 8 missiles and spent 5 minutes to clean it out… by the time i figured it out, the creep density was about 9999k
>>How many blasters/motars does it take to neutralize a creeper in survival mode?<< Never, the creeper is getting strong every seconds. 5 blasters on top of each is pretty safe to last you for 20 minutes, if I remember right.
start out building: 1) $300 tower in the middle where you hit 3 locations. $100 near end to play safe. should need it under round 3 thou. 2) build a $200 once you have that money, in a place where you will hit at least 7 directions when range reach 2 squares, and keep upgrading it until level 3. 3) upgrade $300 to level 2 4) upgrade $200 to max 5) upgrade $300 to level 3 6) put 2 $800 in corners with at least 5 adjust squares 7) put a slow next where the 4 towers all fire at, if there is one. 8) upgrade $800 towers when you see fit until level 3 9) you pretty much beat everything now. you can put down more $800 to play safe, or put down a few slow, or try out the $2000 tower, or upgrade the old towers to their max. experiment whatever you like.
easy if you know how to play. note these points 1) there are 4 towers a) the $100 one, $300 to max range to 3 squares, your life saver. put one near the exit, upgrade only when things break through your main towers. b) the $200 8 directions, most effective at 24 damages in 8 directions 2 squares by $2300. Put them in place where you will eventually hit 7 directions c) the $300 4 directions, the only thing that do damage without upgrade, most effective at 30 damage in 4 directions 2 squares by $1600. put them in place where you hit at least 3 directions d) the $800 360 degree, most effective at 30 damage all directions 2 squares by $4000. put them in corners. e) the $500 slow effect. only get them after you have at least 2 $800 towers. stick everything closely together to max out the slow effect. f) the $2000 tower. skip it.