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Game comments and reviews
Jan. 03, 2011
"Do not use any of these medical procedures in real life." Okay. If I ever come across someone who's been shot by an arrow, has got the plague, or is a vampire, I'll call a doctor.
Jan. 01, 2011
A fun game with pretty nice music. Love the details, like the bomb going "W00T!" when you defuse it, or the cake with "Jim 4 Years" on it in frosting actually has eight candles. XD
I object to the Toad Brothers. If you Hide, they shouldn't be able to cast Sleep on you.
Dec. 31, 2010
Think I found a glitch, but I'm not sure -- when I fight the second boss, when I kill the 'mother' armor, she still hovers in the air and casts spells while her health bar is empty, and I can't harm her. Is this intentional, something symbolic and story-wise, or...?
I like Wake Up The Box 1, but I just love the more mechanical contraptions here.
Dec. 30, 2010
"The clue has indicated that the THIEF is a greedy person!" No, really?
Dec. 28, 2010
There should be a 'repeat' button for items you've just made. Like you make something, you take it from the 'crafted' window, you click 'repeat', and ingredients are put in to make the last crafted thing.
Dec. 24, 2010
...So, in a world where neighbors fight to the death and run each other over, why does a house in this area cost 25,000$, again?
Maybe I'm a geek, because I kept thinking "Wtf? The plural of 'die' is 'dice', not 'dices'." when the geek mentioned rolling dice and getting a crit.
Dec. 23, 2010
Also, 'make computer' didn't work, but 'build computer', and hey presto. Gotta love text-based games, eh?
"What to do" "Uhhh, try something else."
Maybe it's just me, but no classes in school seem to work. Help?
Dec. 21, 2010
Destroy The World: This mission is EASY for your level. I laughed so hard at the action menu at the ending. Hoo-hah!
Dec. 11, 2010
I slayed the dragon with one lone rogue, so that was cool. I'm not that annoyed by the random movement, although it does get frustrated -- but please explain why, occassionally, adventurers get teleported back to the entrance for not much reason when they're at good health.
Nov. 28, 2010
It's an interesting and very unique game, although I kept wondering why Sex and Money didn't combine to make Prostitution, or why Fire and Knowledge didn't combine to make Book-Burning or something. Ah well -- it was fun, anyhow.
Oct. 28, 2010
24 scared away, 6 killed. I bow to your creativity, creator of this game -- reminds me of the old classic Ghost Master. Nice.
Sep. 07, 2010
Is it possible to sell your loot?
Mar. 06, 2010
I'm a long-time fan, and I love that this is finally done. Thank you, thank you so much.
Dec. 29, 2009
Is it possible to clear the game without buying any upgrades? Just wondering.
Dec. 26, 2009
@Lukas; there's a difference between 'crappy' and 'easily accessible'. Anyway, it's cute, addictive and simple, so it's a welcome break from hectic everyday life. That's what I think, at least. Anyway, I quite like this game. It's simple, addictive, and, even though the 60 second time limit added some challenge (though often extreme challenge), the fact that it's gone is a relief. Like it.
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