The game is slow, and innovation challenged. TD games are a dime a dozen, for one to succeed, it'll have to break the mold and be more original. Don't give up though! Make us a sequel! =)
This is a fun game, but entirely to buggy. =(
I ve been stuck in walls, eaten by an already DEAD alligator, and failed levels that I should have completed.
I really like the characters, the writing, and the animations. Unfortunately, I haven't been a fan of these style of games since P.O.W. on the N.E.S. I will say by comparison, your game here breaks the mold! 4/5
Great game. I am glad your putting a lot of effort into it! It shows. Especially with how active you have been with the community. I realize that your probably working on making some awesome changes to the game now, but had a couple of ideas to help make the game a little cooler! First, it would be cool if we could name our kingdom. Also perhaps a random name generator for the enemy kingdoms. Second, some more custimization. Something as small as choosing the background color would be sweet; Even better would be to have the power to upload our own BGs! Keep up the good work!
A lot of fun! Needs a few fixes such as displaying the towers stats, and exactly how much an upgrade actually helps would be nice. As well as brief tower discriptions. All and all though, I am looking forward to a sequel!
Freakin' awesome. Great game here! However, there doesn't seem to be any end goal. As well as the lack of a save button. Though I hear this game is in Alpha, so when it is complete, i'm sure these things will be fixed.
The game has an awesome concept! However, it feels one tracked. There are hardly any upgrades, no variance in customers, other than what size painting they want. With some more work though, I could become easily addicted!
Fun little game, but feels empty. There are no negotiations, no relationships with the other drivers, and no stables (of drivers obviously!) I think a sequel could be done really well!
It still feels rough around the edges, but the concept is awesome and the customization is spot on. With some more work, and more players, I would be hooked!
Hi Ego21!
Thanks for your message, and we are happy you liked BasketDudes' concept so far.
In case you didn't notice, we recently released BasketDudes open to everybody at Kongregate, and the community of Northamerican users seems to start taking shape, which certainly makes it much easier to find rivals to play against with and, ultimately, the game much more fun :)
We look forward seeing you again at BasketDudes! ;)
-- BasketDudes' team
This game is freakin' awesome! The combat is innovative. Easy to learn, hard to master. The RP is spot on. The social dynamics are well done and interesting. Very impressive all around! 5/5 easily. If you aren't making a sequel you should reconsider!!!
xD
Fail. Could be fun if it had any feeling of progression or sense of accomplishment...but hell no, just fling some arrows, the switch to the sword. I couldn't even get hurt unless I tried. No challenge, nothing fun...piss game sadly. Feels more like a shell or a trial.
Fun game! Simple, and well made! I would love to see a sequel with some more awesome upgrades! For instance, a gun upgrade, and/or an upgrade that would let you have some ships of your own to help shoot.
Hey you guys at AMT Games! First off you are very active on your games board, and that is awesome to see! Kudos to you all! Second, could you tell us what the skills do? I have no idea if Exp. boost means I would get bigger boost when I bought them, or if it is general. Also, what the hell is insider trading used for?
Hi Ego21! Thanks for your message, and we are happy you liked BasketDudes' concept so far. In case you didn't notice, we recently released BasketDudes open to everybody at Kongregate, and the community of Northamerican users seems to start taking shape, which certainly makes it much easier to find rivals to play against with and, ultimately, the game much more fun :) We look forward seeing you again at BasketDudes! ;) -- BasketDudes' team