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eijiwolf's Comments

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DesertWar

Play DesertWar

Jun. 28, 2012

Rating: 0

Not a very enjoyable game, I'm afraid. The controls are unwieldy, and the gameplay feels wrong - the rhythm is all awry. Needs work.

Space Hawk

Play Space Hawk

Jun. 28, 2012

Rating: 0

An automatic -1 rating penalty for "this game is awesome". The controls need some getting used to (why not steer with the mouse all the way, or WSAD, or even better, give different options to choose from?), and more freedom of movement, and the game will be much more enjoyable.

Bubble Tanks 2

Play Bubble Tanks 2

Jun. 28, 2012

Rating: 4

Over 800 bubblefields cleared. Over 4500 kills. Still no BFT...

The Morning After

Play The Morning After

Jun. 27, 2012

Rating: 0

It's fun, but true... shouldn't be on this site.

pulsar

Play pulsar

Jun. 26, 2012

Rating: 9

Okay. Pause, upgrades, WSAD control (plus mouse aim and shoot), add a little story, perhaps missions, factions and such, and you've got a great game. At this stage though, only 3/5.

Alien Hill

Play Alien Hill

Jun. 26, 2012

Rating: 0

Okay, looks nice. 3/5 for the work done. What next? More sfx, perhaps some music, larger arena, oh and... AUTOFIRE! I'm getting cramps from clicking.

Mobile Weapon: Assault

Play Mobile Weapon: Assault

Jun. 25, 2012

Rating: 2

Pretty nice! A deserved 3/5. If you ever make a top-down shooter along these lines, expect 4/5 from me.

Unmerciful

Play Unmerciful

Jun. 25, 2012

Rating: -5

Dude. 2/5. Mercilessly.

Learn to Fly 2

Play Learn to Fly 2

Jun. 25, 2012

Rating: 2

Hmm. Bought a bunch of bonus shop items (maxed feather, tank, gravity and turbo, bought Omega catalog, and two upgrades of calendar and money book each), saved game, loaded game, reloaded page, finished story mode.... still no badge. Anyone else have the same problem?

Galaxies

Play Galaxies

Jun. 24, 2012

Rating: 0

A good start, just doesn't feel quite finished yet.

Tactical Assassin 2

Play Tactical Assassin 2

Jun. 24, 2012

Rating: -5

A hundred bucks per slug? Man, the FED must have really stepped up the helicopter tactics.

Fire In The Hole 2

Play Fire In The Hole 2

Jun. 24, 2012

Rating: 1

Huge improvement over #1. Good job!

Vector Wars

Play Vector Wars

Jun. 24, 2012

Rating: 0

Well done, a bit on the easy side. Also, pause would be nice.

Standalone

Play Standalone

Jun. 24, 2012

Rating: -1

Shooting with mouse needs WSAD movement, unless you're left-handed.

Fire In The Hole

Play Fire In The Hole

Jun. 19, 2012

Rating: 2

Pretty sweet graphics. The controls are a bit unwieldy (or maybe just a bit unusual). For my part, having WSAD to move and mouse to aim would be a huge improvement.

Shoot the Target

Play Shoot the Target

Jun. 19, 2012

Rating: 0

Bored? Yes. And even more so after this "game". What's the point? Story? Win/lose conditions? Anything at all?

Creepy Adventure

Play Creepy Adventure

Jun. 19, 2012

Rating: 0

No autofire = fail. The screen shift while jumping is too dynamic. Other than that, good. 3/5

Alien Mayhem

Play Alien Mayhem

Jun. 18, 2012

Rating: 0

Meh. Daily Free games? It really looks cobbled together in a couple hours. Zero replayability.

Sea Assault

Play Sea Assault

Jun. 18, 2012

Rating: 2

Autofire is a must.

Deconstructor

Play Deconstructor

Jun. 17, 2012

Rating: 0

Nice, good retro feel. The screen following the mouse is too quick. Make the movement more fluid, easier on the eyes, and I'll come back to play beyond level 2. Still, 4/5.

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