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Einhanderc7's Comments

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Idle Defense

Play Idle Defense

Nov. 15, 2017

Rating: 1

The game has promise, the art style could use more love as it doesn't add to the experience. The towers are very week and player progression stagnates very quickly. Over all there is no incentive for players to continue. My suggestion is treat it like a normal TD then after so many wave introduce the idle mechanics to it. Not only by then will you have allowed the player to learn the mechanics, but let them flex their skills as well.

Feed Us 5

Play Feed Us 5

Nov. 14, 2017

Rating: 4

Fish got stuck in everything, couldn't play the game. Why are the controls so unresponsive, doesn't that kind of defeat the purpose?

ElementalBoyTD

Play ElementalBoyTD

Nov. 13, 2017

Rating: 5

Neat little game, however I believe the game would benefit if there was additional information on how to "merge" tower elements. As it is right now it is very difficult to identify if towers are damaging the enemy, as well what element would be the most effective.

Z- Sector Tower Defense

Play Z- Sector Tower Defense

Nov. 06, 2017

Rating: 1

Wave 13 zombies don't die and get stuck, income rate and game play is too slow, difficulty curve increases out of proportion to income rate. Game is not optimized and lags excessively, the auto tower is literally useless, no descriptors for towers before purchase, no clear route the zombies will take nor clear end of map to defend. Game requires a clear and distinctive UI for tower placement, game is NOT DETERMINISTIC!.

Bloons TD 5

Play Bloons TD 5

Nov. 03, 2017

Rating: -2

It would be great if the submerged sub detection ability actually did what it said.

Furious Towers

Play Furious Towers

Oct. 18, 2017

Rating: 0

After playing this game for a great deal of time I have this to say. The attacking enemies that are not on the path are mechanically useless. There is no justification I can think of for them to be present. If you want to put pressure on the player then I suggest creating more interesting enemy units that require the player to think, rather than spam turrets on the borders where they serve no purpose other than to intercept these units. With their implementation you are forcing smart players to waste resources on them where they will be of no use. However if those units where to follow the path and at least make their way into the center of the level they could present a better mechanic rather than forcing players to wait, build up, and make a turret wall around the borders. Or why not have them attack while following the path all the way through. This would not only make them more of a threat but also make it more difficult to neutralize them.

Geometric Destruction TD

Play Geometric Destruction TD

Oct. 18, 2017

Rating: 0

I suggest focusing on the main game play mechanics before elaborating further on the loot system. As it is right now the "random" nature of the pathing is both great and flawed due to the inherent nature of balancing. The current graphics are also limiting and do not convey enough information to the player for them to determine a difference in the spawns. However, the concept seems very interesting and I look forward to future updates. 4 Stars, because it has heart.

Archetype Defense (Alpha)

Play Archetype Defense (Alpha)

Oct. 17, 2017

Rating: 0

There needs to be a better way of balancing turret builds with available funds. Otherwise its kind of pointless to use the armory mechanic.

Mechs V Kaijus

Play Mechs V Kaijus

Oct. 17, 2017

Rating: 0

I really enjoy the art style of this game, the defense mechanics are actually well thought out. I would like to see a couple more options for defenses or some way to lure or deter the Kaijus. I'm looking forward to this games updates, and hopefully soon the other mechs won't be so useless in defending the wall.

Scream Collector

Play Scream Collector

Oct. 17, 2017

Rating: 3

500 spins later I still have yet to have the arrow land on the "hard to get" upgraded section on the wheel. Sure were not kidding in that description, however for that kind of defeats the purpose of the upg if its completely useless. I suggest simply removing the red herring all together.

Developer response from MarcLinn1

You have a 1-100 chance. But we will make it easier

The depths idle

Play The depths idle

Aug. 22, 2017

Rating: 3

What I don't understand is why the dev thought it would be a good idea to reset the miners levels after every drill return. Not only is the dev wasting the players time, but its kind of insulting when a player discovers this. (Pro tip: only take away from the player as a consequence of action vs. "just because")

Steampunk Idle Spinner

Play Steampunk Idle Spinner

Aug. 09, 2017

Rating: 3

*Warning to everyone currently in the clockwork city* Game starts to lag heavily if you build to much, try focusing on only a couple of buildings otherwise the game will stall and become unplayable. -To the dev; there has to be a better way than all the flying coins, I'm assuming this is the cause.

Developer response from GeneralVimes

Yes, released an optimization update, thank you for spotting!

Steampunk Idle Spinner

Play Steampunk Idle Spinner

Aug. 08, 2017

Rating: 2

Click the coins, you get x10.

Developer response from GeneralVimes

yeah! What do you think, should I leave it for the players to figure out by themselves, or to include this in the basic tutorial?

Warfare: 1917

Play Warfare: 1917

Aug. 03, 2017

Rating: -1

This game reminds me of suicide charges the Imperial Guard employs. Comisar: "Fix Bayonets, for the Glory of the Imperium!" Guardsmen: "Wut? Are yea crazy you daft git?" Comisar: *executes soldier, then they all charge.*

SAS Zombie Assault TD

Play SAS Zombie Assault TD

Jul. 12, 2017

Rating: 10

I wish there was a newer version of this. Such as a 2nd one.

Mental Incremental

Play Mental Incremental

Jul. 11, 2017

Rating: 4

To be honest the clicking to defeat an enemy mechanic is like beating a dead horse, why not actually try some unfolding mechanics that introduce real game play outside of something idle like the incremental tag implies. Instead of smacking an enemy repeatedly why not do troop formations like tetris? Something to break from the mold of tedious over made idle clickers.

Stellar Squad

Play Stellar Squad

Jun. 20, 2017

Rating: 3

I think this game would benefit greatly from a survival mode. Also the Relic upgrades are confusing. I can spend cash to upg them or just play a challenge and get it upgraded anyways.

Developer response from platon_skedow

Thanks! Yep, a survival mode, or sort of that is in development right now, will be published... I hope, in 10 days. Can't say for sure, this is not a thing that can be made in few days. And also tonight I'll upload a version featuring some changes in the upgrade panel. Perhaps there will be something you've mentioned in your comment :) And yep, current relics page and relic handling is raw and needs an upgrade.

Make Me 10

Play Make Me 10

Jun. 16, 2017

Rating: 0

The game glitches out if you restart it from the menu. Won't allow the player to actually play the game.

Fleet Wars

Play Fleet Wars

Jun. 08, 2017

Rating: 1

Games doesn't seem to work. After typing in the empire and player name I just get (...)

The Perfect Tower

Play The Perfect Tower

Jun. 07, 2017

Rating: 1

Is anyone else's factory profits just vanishing once they click to acknowledge when they have been away?

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