hmm... in future games (if any are made) I'd like to see some terrain differences. maybe a few downhill battles in the beginning, a few flat and hilly levels in the middle, and a few uphill battles in the end. advantages and disadvantages due to terrain would be nice. Tiger warrior MUST be nerfed. 1. he jumps over units. 2. his attack goes behind him, so he kills the units he jumped over. 3. it takes a HERO 5-6 hits to kill him. 4. he can kill a hero in 2-3 hits. 5. there can be three of them on the field at once.
hmm... it seems he is, at least in the last ending, connected to the being from the dream. the ending says: I woke up and heard a strange howl fade away
things I like about this game from most to least: You have to pay to play continuously; when you haggle a sale, they want MORE money for it; guilds are a bit confusing; you can lose. Things I like about this game from greatest to least: I'll get to you when I think of some
to amrorgames: nerf Tick Tock a bit please. ten percent of max health each turn for ten turns? instadeath. add in that he will undoubtedly use tick tick on someone else or attack the tick tock'd person, and Veradux can't heal fast eough to keep himself, you, and roald all alive. I also find that the baron targets Veradux most often. + so armorgames can see
difficulty curve is too steep. also, what happened to getting money for EMPs? I could always count on staying at about 50$ after an EMP. and, on level 2, why does the enemy get twice the building room as me?