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El_Bob's Comments

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Neon Maze

Play Neon Maze

May. 01, 2009

Rating: 0

This is incredibly tedious.

me and the key

Play me and the key

Apr. 12, 2009

Rating: 0

Nah, this didn't work. It's a puzzle game - I should have to think around the problems. As it was, all the problems were very easily thought through, just rather laborious to complete ('bounce a ball 100 times off these paddles'). Not challenging, just annoying.

Don't Shit Your Pants

Play Don't Shit Your Pants

Feb. 26, 2009

Rating: 0

I'd pay for a t-shirt with the menu screen from this game on.

The Space Game

Play The Space Game

Feb. 17, 2009

Rating: 0

Excellent. This is what TD games would be like if they weren't all shit.

Scriball

Play Scriball

Jan. 21, 2009

Rating: 0

This would be a really interesting game, but the poor collision detection between the ball and the line makes it so frustrating there's no point playing it.

Alpha Bounty

Play Alpha Bounty

Dec. 30, 2008

Rating: 0

Perfectly serviceable shooter. It needs; 1.) A mute option for sound as well as music. 2.) An autofire button. 3.) A checkpoint or some other save system. 4.) Slightly smaller ships. There's not enough room on screen.

The Perfect Ricochet

Play The Perfect Ricochet

Dec. 29, 2008

Rating: 0

Simple, entertaining and addictive. Good game.

Fishing Girl

Play Fishing Girl

Dec. 19, 2008

Rating: 0

Very cute and very well made, but this game misses a couple of obvious elements of fishing that would make the gameplay more varied. 1. Fish should fight back, and reeling in too hard should be able to snap the line. 2. You should have to wiggle the lure to attract the fish. Different fish could be attracted to different types of movement. 3. There should be an option to pay out, as well as reel in, line.

Buggle Stars

Play Buggle Stars

Dec. 16, 2008

Rating: 0

Can't load the game - I'm also getting "gid:9 Setup has failed: undefined" on Firefox 3.0.4.

Rage 3

Play Rage 3

Dec. 06, 2008

Rating: 0

"Ultimate... Brawler" seems a bit rich - the combat is incredibly dull. Run up to somebody, hit 'A' until they fall over, that's it.

Dreams

Play Dreams

Dec. 02, 2008

Rating: 0

It's... OK, but I suppose in this sort of game there's relatively little scope to be inventive. Inevitably you have to compare it to 5/6 Differences, and I think they had a much cooler, more interesting aesthetic to them. Still, good effort and all that.

Doom 1

Play Doom 1

Nov. 30, 2008

Rating: 0

Ha! Awesome. A bit of control lag, though, and I can't imagine this will remain on Kong for more than ten minutes, but still, good job.

SeppuKuties

Play SeppuKuties

Nov. 26, 2008

Rating: 0

Gah, what a shame. Possibly good, but no mute button. 1/5.

Zilch

Play Zilch

Nov. 19, 2008

Rating: 0

Loads of comments here say 'it's rigged' or 'it's just luck'. Firstly it obviously isn't rigged, and secondly, 'it's just luck'? Yeah, and? Craps, poker, dominos - all luck, and they're more popular than any Flash game will ever be. Great game, simple but infuriatingly addictive.

:the game:

Play :the game:

Nov. 16, 2008

Rating: -1

Hm. This isn't as smart or funny as you seem to think it is. Realised there weren't going to be any good punchlines, quit out after the Tibet level.

Grey Matter

Play Grey Matter

Nov. 15, 2008

Rating: 0

Goddamnit! Why would you spend so much time making a game, then not include a mute button? 1/5, not getting played.

99 Bricks

Play 99 Bricks

Nov. 11, 2008

Rating: 0

Simple, fun, well made, and hugely frustrating (as anything Tetris-based should be). "I swear it's giving me the most awkward blocks..." Good job!

SHIFT 3

Play SHIFT 3

Oct. 28, 2008

Rating: 0

Great, as ever. I can't believe that a poorly made generic TD is ahead of this in the rankings.

Bloons Tower Defense 3

Play Bloons Tower Defense 3

Oct. 26, 2008

Rating: 0

The tracks and the overall aesthetic of the game are extremely unimaginative. It's poorly balanced - only three towers (the tack shooter, the cannon, and the beacon) are required to beat any map on 'hard' with little fuss. The targeting system is unworkable - there needs to be an option to target the highest rated target (so you have your towers firing at low grade balloons because an MOAB is in mid-pack and can't be targeted). For a series that's had three games to get the mechanics right, this is quite poor.

Warfare: 1917

Play Warfare: 1917

Oct. 21, 2008

Rating: 0

Entertaining enough, and with a very effective aesthetic. The newspaper at the end was anachronistic and a little corny, though.

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