I think I found a bug. Not 100% sure what caused it but I had an orange item disappear when I tried to see if I can upgrade it in the blacksmith... That's mildly annoying...
I don't know about any of you guys, but for one, I find the cursor to be a bit too big which obstructs the view of the enemies. Is there any way to change it?
The Beer Festival Cards aren't what they seem! They actually generate AFTER you've already picked a card. I got my last Yellow Gem for the first artifact and a Red Gem for the next artifact already appeared on the same deck, which had never occurred when I had only the Yellow Gem left. This proves the system is not as it seems! Don't be deceived, chances are far lower than they claim to be!
If fast forward is an issue, I highly recommend simply shortening the phase transitions (aka all waiting/battle phase animations), that'd be a huge help. Another thing that I've noticed is that the attack "Ice Needle" (possibly others as well) is a little bugged - it occasionally makes the character move back and forth which, more often than not, results in losing the combo which dramatically reduces its effectiveness. Another battle problem I found is that there are times (especially when the enemy is paralyzed) when an attack simply misses the target, and as such, is completely wasted. On a side note, if I want to hire a previously recruited hunter, a free recruitment would seem logical. I will continue to group all problems/suggestions as I discover them in order to make them easier to find. + if you agree so the developer can see :)
If fast forward is an issue, I highly recommend simply shortening the phase transitions (aka all waiting/battle phase animations), that'd be a huge help.
Also, if I already hired a specific hunter from the Tavern and sold him, having him for free purchase afterwards would be pretty awesome as well.
I am a huge Yu-Gi-Oh fan and always have been. It's too bad I can't find any decent games to play it with. When will developers begin to understand that nobody likes energy based games? Perhaps the core game is fun, but I for one, do not intend on paying for a game that is clearly formed as a pay-to-win game.
Just one major flaw - you can't go back if you accidentally progressed through the stairs/portal. I missed basically a whole stage of experience, loot and treasure. Being the perfectionist that I am, I immediately stopped playing right after. Sorry, but this is a no go until changed.
This game couldn't have been more awesomer than already it is! 5/5.
Only 2 minor things that I think could add to the experience:
1) Add a display of the element and type of damage dealt/received (for example - magic+earth) for a better analysis of the situation and further strategy development.
2) Add the stats reminder next to the heroes just like the enemies (with the "?" sign next to them) and perhaps next to their health bars too so that you can view your backup character's stats as well.
Alright then, I can't say that this game is bad because it's not. It could actually be a really fun game. The only thing that's repulsing people from the game is its system. People are simply tired of this type of game mechanic. People would like to play a game for as long as they feel needed and don't want to be limited to a rather short time. In order to get the most out of the game one is required to pay for a fair amount of rather basic actions. I'm in no way saying you should remove the gems from the game. A profitable game is fine, the question is what it should contain. There are numerous games which require people to pay for special game content. The only difference is that those games' paid content awards only slight advantages over free players. Believe it or not, but those games aren't making any less money via that way. They give the customer enough time to enjoy the game for what it is, and then decide that he likes it enough to purchase himself something special for it.
I think you should be able to level up the squads that die during mission successes or haven't been recruited yet because it's annoying to have under leveled squads with no way to possibly train.
Can you check again, and tell me if it still looks like a glitch?