Do the quests i choose have an effect on the choices of quests i have later? For example: If i choose an exploration quest as first quest, will this gather me information that unlockis another quest i can choose at another place? If that isnt the case, wouldnt it be a good idea? Maybe there could be some story-telling:
Quest 1: Search the forest for lost children. The kids tell you a story about an evil mage who tried to abduct them. Find new clues about the whereabouts of that mage in a near tavern.
Quest 2: Build a tavern. After some of you soldiers have rested there for several times, they are introduced to a traveller who knows a Bandit-Boss who may have information about the child abducting mage.
Quest 3: Kill the Bandit-Boss. ...
Maybe there could be hidden quests that unlock epic Boss-fights which you can gain special rewards from.
Maybe epic bosses could drop stuff.
i broke the game when refreshing the browser during the box opening sequence. after refresh i was back on the world map and the moment i am supposed to earn prestige by fighting a boss, my adventurers stop doing anything.
i have the feeling, the resting places, you can sometimes build instead of a quest, are quite useless. maybe there could be, additional to the gaining of full health, some buff that gives double dps for the next quest.
I want to choose what colour my castle has. I find it confusing to have another random colour with every new round.
Does not matter if opponents chose all the same colour. It only matters what colours are displayed on each screen.
And colour could be selected in the settings menu.
Not right now, but that's a pretty great idea....