This is a great game overall. The one problem I have is that the "perfect" achievements actually allow for a lot of mistakes/bad jumps. For me, extra achievements like that should be things you have to work on. I was perfect on level 1 first time i tried it, and went back after finishing the game and got 4 jumps, with a supposed perfect 7. If these were harder, it'd be 5/5 for me. ~ele
nice game. I especially like the fade-in of the rings; very useful for depth perception. I would like a little more story/background to the game, but otherwise it's good fun.
~ ele
Nice game. One suggestion from me would be that the background would be better with a fade, as opposed to changing so suddenly. It's a nice relaxing game apart from that.
~ ele
Ok, this is going to be a really stupid question, but how do I buy a new boat? I have enough money, and enough levels, but I see no button to buy the boat. Somebody please enlighten me. Thanks.
~ ele
Some harder levels, player-designed levels, aim-assist optional, and this could be a fantastic game. As it stands, it's a little bit style over substance. A fantastic idea, funny and pulled off quite well, but with a little more work I reckon it could improve a lot. 3/5 for now, due to gameplay not being up there.
@DJdelta2, it's 19000 coins. You can't see the buy price, but if you click to move it to your inventory and it comes up with "are you sure you want to buy sacred wood ring for 19000 coins?"
@riferimento, try taking the corners a little slower. Winning races on this is easy from the start if you're used to playing the older F1 games and braking sensibly.
A rather easy game. Spelling mistakes detract wildly from the enjoyment, and the obscurity of some of the words. More options would be nice (perhaps a mode in which we choose the categories of words to be set). Also, maybe a bonus for getting a word right with few errors, or a penalty for not getting it quickly enough. This would speed the game up, and if a word isn't known, would mean people don't have to resort to mashing the keypad until it picks up the letters. A time limit per word could do the same thing. More than the one basic level would be nice. It doesn't really need any strategy, and you can more or less do the same thing with normal hangman.
@Dieben, it's spelt indubitably. I do like the idea of specifically obscure words, though.
@lichen, it's achievements. if you're going to make suggestions for a spelling game, spell them properly.
A very simple game. Perhaps a little too simple. There is only really one course of action when it comes to upgrading, and allows very little room for tactics. It's been done before, and it's been done better, but it could be a good game with a few tweaks.
A very good game, overall. If there were a sequel, I would suggest maybe being able to attack players who aren't holding the ball, and different methods of play available apart from just formation (aggressive, defensive, holding play etc.). Also, it would add to the realism of the game if different players could only progress to certain levels (for example, not everyone should be able to have max speed and max toughness). This would make the transfers page much more interesting, maybe by adding a max potential stat. It's a good game as it stands, but would be excellent with a few tweaks.
This is, overall, a very good game. I got a little bored with the normal gameplay but enjoyed the impossible quickplays. The addition of the wrapping was an especially good idea, in my opinion. The only problem with it I can find is that the timer makes it feel a little frantic. Changing it to only count in seconds, as opposed to hundredths of a second, would make it feel more relaxed.
garfieldvol10, 3D Logic is a game. The current challenge involves playing two games, one of which is Fancy Pants Adventure: World 2. The other one is 3D Logic.
This is a very good concept for a game, but based far too much on luck. Chain-reaction games should ideally involve a bit of luck, yes, but should mainly be won through careful planning or a trial-and-error type approach. They certainly shouldn't involve exactly the same approach time after time until all the men happen to go where you want them to.
@hempknight89, with respect to your first 'glitch': the big skeleton-looking things (they appear as a white dot on your minimap) attack your barricades irreparably, leaving a darkish shadow in their place. Not a glitch, just a bit of an embuggerance.
Thank you! You guessed it. My background is in graphics--not so much in games yet, but I'm working on it.