The mechanics and gameplay are lovely. The puzzles could be a little more challenging (30 level finally stumped me), or tha game longer - I'm not picky :D.
I don't like the graphics though. The white background is fine, the checkered paper kinda weird - not judging - but the nodes and the strands are to simple. With how elastic the strands are painted they could use some kind of animation and shading. The should stretch and bounce back a little and so on. The node would match the strands with a little pulsing. The whole puzzle iis a bit organic in look and the stillnes bothers me because of that.
The graphics and the ambience are lovely (and spooky), but the only difficulty is finding the clock parts, and it's not even a matter of observation since the can't be seen unless they sparkle - it's a game of moving the mouse until cursor changes. The tasks are easy and the hints too heavy handed. Especially when you get the message decoded. I was hoping for another hint or a plot change and i got a straight answer to end the game. That Andy never says anything new was also a dissapointment - the game ended just as the plot should get less starightforward. Instead it gets just weird in the middle. When you are locked in a giant bird cage restarting the time shouldn't really help any.
And You know - laundry and toilet cleaning just because she's a girl? Just not cool man.
All that said - the graphics and the music and the mood was good enough I didn't notice anything really wrong until AFTER finishing the game and thinking it through. And playing it again just to make sure :P.
I love this game. I loved mine sweeper and i love thhis one.
But it would REALY help if there was so kind of markers.
Counting the same monster's power 6 times becuse i forgot is annoying.
Great idea, but the game seems a litlle unfinished. Lack true endings (a big picture at least), sounds and preferably overall shape of something in the map.
Still good game :D.
Very nice mahjong. I really like that You can pick tles wihout pairing them first. Much more chance of not being blocked by the game.
It would be better without the fairy though.
The shuffle button was a bit too much help and random stages would be nice :D
challenging and interesting, but it REALLY needs a way to lock pieces together (or a way to target more than one piece).
The random cacti and cards are a pain too.
I love the way this game counts misses.
You shot the next shot too soon? - you lose a ball.
You shot the next shot too slow? - you lose a ball.
You bounce the ball of the wall? - you lose a ball.
You shot the damn bomb that's suppose to be a help - yep, you lose a ball.
The game gets 0/5.
Shuld never get a badge.
I love how the humans still prance around naked but the zombies are advanced enough to wear trousers :D The games better than DoodleGod, more sensible reactions and the worksheet.
The game would be better if you didn't have to scroll up and down all the time and maybe some more unusual elements? Firebirds! :D
I loved all the weird endings (how i laughed) but there really need to be some kind of shortcut to later choices because seeing the same animation for the - oh - 11th time can really such the fun out of it, and thats how many time you HAVE to do it if you want to see those endings.
Nice game, the music and the graphic are great. The whole 'matching the gems' could be faster though. Also the game absolutely need the free play option after youo beet the levels.
It could be a really nice game but the bugs make it rather tedious. I had an enemy monster drop to -2 life points and continue fighting. I had to wait untill its life regenareted to finish it off. The ability tree is bugged to. I bought a skill for 3 points and it took 3 from me. The other time I should have 2 points left and the game decided i had -6 ability points :/. Add that exp points seem to be totally random and there is no skipp button and it's 2/5.