Could you pleas fix the bug in this so that it's actually a challenge to play? Every tile changes when another tile is placed next to it, lower or higher.
Loved anti-td, but this doesn't seem to hold the same interest level. There just isn't enough to make it interesting. I think if you could find a way to make it fast-paced, it would be more play-worthy.
a bit jumpy, and charging us for time it takes to fill in the scan-tron circle seems a jip.
But I like the concept, even if I sucked at it. Nothing wrong with more educational games. :)
Okay, after playing for a while... I do love this game. That said, I'd love to see the bugs fixed, and a bit more explanation of certain things. I ended up with an enchanted sword I couldn't use, even though I had the right numbers. I'm assuming it was either a bug or because I was the wrong "race" (which, if that was why, it seems a silly rule...), and I would love to see upgrades to the cities, as several others have suggested, and more different types of quests than just the two. And more spells as you progress would be nice, as well. As well as skill choices aside from combat ones. Merchant would be nice. Maybe a riding one as well?
Too random, and no levels at all. I'd like to see different difficulties, and more bells and whistles.
An okay first attempt, but not not as fun as it could be.
The controls for the mouse are FAR too touchy. I understand not being able to cross your path, but if my mouse accidentally jumps *At All*, suddenly I've lost. Needs major work to be vaguely playable.
Another comment about the game balance. I think the battle system is far too based on luck. The zeros make it too easy for a two-point character to defeat even a dragon if the right numbers come up. And make it too easy for a dragon to fail, even when it's been beefed up with extras. I think the way points are taken needs to be seriously re-thought. Luck is far too prominent. This should be a strategy-based game. It would make it a great deal more interesting.
The balance seems off. It's either all win or all lose. There needs to be more defense cards as well as the attack ones.
A very nice version of the Magic-type card games, otherwise, though.
Love this game, but I have to say that there seems absolutely no difference between the beginner and expert levels. It would be nice if the beginning stats started higher, as the original version I remember of this did that. I'd also like to see smaller cost cards that only focused on one resource-building point, rather than the 45-point card that takes one point away from everything on the opponent's side, and gives one of each to you. I'd like to see a wider range of cards in general, really.
Okay, just some comments. I like the gameplay, but I'd kind of like to see some actual leveling up, though I do like the things you say you have planned.
On several of my games, my towers seem to get "trapped" by the random layout, and this last game (467654), I wasn't able to build any further once my other two castles died. It would be nice if we could place pieces kitty-corner as well as directly against a side. It would increase the options in that sort of scenario.
Still love the game. Great possibilities. I definitely look forward to an upgrade.
OMG, it's like a Ramparts version of Tower Defense... It was a bit confusing at first, but once I got the idea... Definitely on my favorites list. :D This kind of game is exactly why I'm here.
A bit too difficult with both control-sets. if they came in stages, perhaps, it would be more interesting, even if it seemed simple, it could get quite complex.
Loved the Might and Magic version of this game, and this is a very nice adaptation. Could use a bit of work on the cards and the graphics, but overall, I like it a lot.