You nerfed the balls off of the pickaxe damage, multiplicative to additive has decimated it, however, I did just notice that it multiplied by 4 at some point, but why? I can't figure out what caused it to go from 10 per upgrade to 40. And now the auto miners are far better so, neat. Last thing, the pixel art for the pick damage and speed falls off of the button on the left side. But yeah that's my 5 am check in of this game, I see you fixed the errors with the things I said, most of the things I say devs don't see or hear, thanks, I've never had this feeling before. Also I was bored and made some sprites for the ores:P If you want I can send them to you through a means of your choice
Thank you for the feedback! currently the game passes through balance changes, considering the undefined ore values, i fixed it. you just need to Reset Data and let me know if it worked for you!
The ore spawn rate upgrade description for all of them says "Increases spawn rate of undefined" (for me at least, others may not see it because I found it after playing the game for a while), did you misspell a variable or string? Because that may be the case for it saying undefined. That's just what I believe is the issue.
Thank you for playing my game and shared your opinion! take note that I'm still updating the basic functions of the game and I also want to see it grow to something people will love to spend time on. Thank you very much for the ideas and the feedback!
Okay, I really like this game, I want it to succeed and become really good, but it needs some work, I wanted to share my opinion and show some flaws to it, I mean no disrespect, okay? Now with that out of the way, quick fire time, first, some fixes.
Most things put numbers they correlate to below the picture, the reason for this is because the human brain just, sorta likes it that way, the numbers for prices on the buttons in this, are not, and brain no likey
Copper is orange, not black, it looks more like coal at the moment
For some reason, many of the words in descriptions get cut apart and are really broken, missing pixels and stuff
The pixel art for the things you can buy need a bit of touch up, the pickaxe speed's lines that show it's moving are unevenly spread out, all of the auto miners are mining copper, when it'd make more sense if they were just there and holding nothing but a pickaxe, 3/5 of them aren't holding anything in their hands
When you get further in the game and get more and more damage, the number for your damage value gets cut off by the dirt auto seller button
Pickaxe ++ has no description, and becomes obsolete, adding 100 is pointless when buying the damage upgrade multiplies your damage
The arrow for diamond chance increase is black, all the other arrows are the same color as their ore, but diamond's isn't
This next part is for spelling errors, no offense, but I assume English isn't your first language
As stated in a previous comment, in Kongregate's instructions thing, it says 4rd instead of 4th
The ore sellers' description says: automatic selling __ ores, when it makes more sense to put: Automatically sells __ ores
The dirt miners' description says: automatic damaging the blocks for __every __ seconds, the number that it shows damage is touching every, so it should be: Automatically damages a block for __ every __ seconds
The other 4 miners show completely different descriptions, they state: Automatic damaging the blocks for __ ores every __ seconds, it should be: Automatically damages a block for __ every __ seconds
In the descriptions for the chance increasers it says: increase __ spawn odds __%, when it should be: Increases the rate of spawn for __ by __%
The next part is ideas, read if you want
You could add upgrades that change the size of the wall from 25 to 30 to 36 and so on.
Getting immense power is fast, like, 5-10 minutes fast, slowing players down on how much cash they make can change that, like making the initial amount of ore on screen something like 4, then getting upgrades increase it
Adding achievements would be neat.
A few more graphics would be neat too, so far it's just colored squares, but by using something like piskel and making sprites for things, this game could be far more presentable.
Is this game getting a sequel type of game? maybe one with quicker progression? Because no matter how you try to get around it, with THE most optimal setups, you still need to wait DAYS to get enough research to progress, and then you need to wait even more! I get that waiting makes it so people buy the speed ups, but money seems pointless really fast, plastic to electronics is insane, I've been saving up research points for around 2 days, maybe something that turns money into research points would help out, it could add two styles of play, you could focus on money to turn it into research, or focus on research to turn it into money, and are you reading these comments anymore? Cause it seems like these are going unread or unseen.
avatar 7 is like, five times better than avatar 8 for price to DPS,
(level 252 for avatar 7 costs 9.586ab and has a DPS of around 20ab)
^With one guildstone has 30.447ab instead, I had to guess the 20ab
(level 101 for avatar 8 costs 9.307ab and has a DPS of around 3ab)
^I have no guild stone and exact is 3.003ab
I beleive avatar 8 NEEDS to be buffed, avatar 7 just makes avatar 8 mostly obsolete due to price to DPS comparison.
Hey,
just reload the game. This problem can happen if we upload a new version of the game, but only when you start the game for the first time after the update.
Best regards.
TopCog, I suggest changing the death ray's name to death beam, a ray is something that spreads out and a beam is focused onto one thing, the death ray focuses in it's sprite, not spreads, sorry, I am a really technical person.
Hehe, no problem - you are correct, the name could be changed to beam and it might be more accurate! Not sure it's worth changing at this point, as so much as already been written about it, but we'll see. Thanks!
Thank you for the feedback! currently the game passes through balance changes, considering the undefined ore values, i fixed it. you just need to Reset Data and let me know if it worked for you!