@someonepro English is actually thee hardest language to learn with all our rules and exceptions to those rules and the different tenses and all that fun stuff that goes along with our language
been looking at unit tab lately and have noticed that damage bonus does not show up when you look at units over all damage which would make things far easier in my opinion calculating number of troops needed to destroy enemy troops
the sad day when your bazooka and sig are the last ones left holding the line at wave 110 after all there comrades got brutally killed in an air raid only to have them killed by a blitz of enemy armor and you took half of them out
not sure if this was intentional or not but moving backwards you move far to slow especialy when missles are being fired back at you and the missles move to fast in relation to the boats speed
very nice redition but it becomes extremely laggy at the meidevil age and the enemys keep firing insanly fast but it lags for reloading and there needs to be a better damage to reload rate then there is now because it takes forever to fire the laser rifle which takes forever to reload with not much more damage i belive it should one to two anything rather then an entire clip
oh god since when did they add a brandenburg blitz it just wiped out 5 spec ops with herosim 2 mortars 3 medics 1 officer 1 sig 1 bazooka in the span on 30 seconds
It is assumed that infantry is already using ground transports.