Could use a lot of tweaking - possibly most importantly, why is the town part of the mining screen at all, let alone something you can incidentally blow up if there's gold under it? I'm glad it's not a physical obstacle but it's not the greatest idea.
Anyone else feel like there's a weird disconnect between when you unlock Quill and when you unlock Skydiving? Especially compared to the other characters-hobby unlocks. It's a pain.
Made one house and now I can't make anything else because the cursor is bugging out and won't drop the house OR let me select anything. :/ This is after hard resetting after making 2 houses because, as FesterBats pointed out, if you make 2 houses you are completely stuck. Game should start with 1 of each building or at least a tutorial.
AH, OKAY. Remember how Becky's phone fell because your reflection couldn't take it? And how llehctiM opened the door for her reflection because your reflection couldn't? So even if Daniel takes the sock out of the laundry room to a reflected room, since leinaD isn't there, the mirror sock stays put/nonexistent. The solution is to get your key and the mirror key, try to give the mirror key to Becky's reflection, and then give the normal key to Becky.
In the time it took to write my last comment, and downvote three other Papa games I for some reason gave a good score to, a customer finished ordering. I am not joking.
Very fun game, though I agree with oddish - the mid-level commentary got annoying real fast, especially since it seems to keep popping up with no trigger (interestingly, if you turn of the SFX, the music still mutes down for the non-existent comments). That and maybe making the achievement popups a little smaller are my only complaints, though. It's pretty good overall.
I like the art and the concept but the battle UI really needs some tweaks. It's weirdly paced, and you can set a knight to attack an enemy that's already dead... keyboard shortcuts for spells would be a good start, but this might be better as a turn-based game.