A mess on several levels, even ignoring the memory leak. I'm not even someone who likes or cares about the difficulty matters - the UI is wonky and disruptive, the sound is weird, the pause menu is weird... also reminds me of all the TD games I played back in the day and how so many of them relied on the player getting out-of-level upgrades instead of allowing in-level upgrades once you'd unlocked them.
I made the mistake of thinking this was a sandbox game, when it is in fact a time-attack strategy game. That's on me. It still feels oddly linear, like there's one solution but unclear milestones. Could just be me again, tho.
Task progress on endings (esp Hunting and Blacksmithing) seems weirdly dependant on if the Ending screen is open AND if the tab is open. I started Hunting+Blacksmithing at the same time, went to Quests, came back to find Blacksmithing at 11% and Hunting at 0%. Yet looking at Hunting caused it to go up and catch up to the other. Also seems to slow a lot when offline.
Okay, either loading the Party Template or having more than 4 allies or both makes me disappear from the party if I'm on the bottom. Not just visually cut off, the log indicates I'm not in the battles at all.
So I've somehow been removed from the party? It happened after I loaded a Party Template for the first time.... refreshing the page does not fix it. Very weird.
I'm seeing 2 Rice Roll options in the Crafting screen, that seem to have no difference (no conflict either, thankfully) and the items stack regardless of which you pick. I suspect it's because Craft is seeing Seaweed and Rice and giving an option to craft from each, but it's a little odd.
Is it supposed to take this long to beat the Orc? Been at it for ~3 days and now I have 50 talent sloooowly grinding up to Rank 10.... Orc feels like a real difficulty spike too.
Okay, I'm honestly not much for this sort of puzzle game, but I had a really good time. I like how every level throws something a little different at you (the end notes add some fun, too), how you have to do some lateral thinking here and there. The light (and shadows)! The scaredy-cats! It was really interesting!
swordzandsoulz as you unlock Research and new positions, new stuff happens (I assume that's the aliens everyone else talks about, haven't gotten that far quite yet)
It took me all this time to consider if Slacking is part of the work-life equation and that's why Getting Things Done doesn't seem to improve happiness.
I really appreciate the "hold to buy more", even if I keep forgetting it's there... the game is made really well, though I do wish it was a little clearer that multi-stage achievements were, well, multi.
Speaking as someone with full color vision and a nice monitor, it's REALLY hard to tell when an upgrade is ready. There's just not enough difference between the darkened version and the light version to tell at a glance... You might also want to consider a full-screen mode or larger cinematic version, given how small a lot of the text is.