Uh, so I'm having an issue when buying card upgrades where the cards slide off the page - it happened once mid-dismissal so I didn't think much of it, but now it's actually impeding my choices (https://screenshots.firefox.com/jM3iUbBnN7sN4MvF/www.kongregate.com)
I think I ran into a glitch - I bought a Bow, it disappeared from the trader's inventory. I bought Arrows, went to fight the dragon, start going through my inventory. Unable to find the bow, I click the Arrows and pick fire, and get a message about not having a bow. I double checked, the trader doesn't have it, it's not in the storehouse, it's just gone.
Okay, I sort of have the hang of magic now, and it makes this game absurd in a good way.
I would say that the stream of perks across the screen every NG+ gets distracting pretty fast. Some way to condense that or even just show it a limited number of times would be nice.
I agree with BlackLoter on dice Upgrades, some way to do a sweeping upgrade would be nice. I like how the upgrade prices scale to the power point they start on, not relative to the original base. I'm a little lost on all the magic etc. stuff, especially since I'm not sure where or how that multiplier fits in. I'm a real sucker for Numbers Going Up so I think I will enjoy this nonetheless.
Good: You cna pre-cook pancakes for some level of expediency.
Bad: The graphics are super lazy and bananas and butter look almost identical.
****ing Awful: You have to earn minigame tickets with actual effort and then WIN said minigames to actually get the badge.
Points for accurately replicating the retail/customer service grind tho
I know this game is 6 years old but like.... you've managed to mix a pretty nice and interesting art style with everything that's frustrating about classic point-n-click adventure games.
The whale can recover 4-5 times before the next polyp appears. Terrible, awful level, super tedious, bad timing+pacing, requires way too much fine motion w/ inaccurate and/or small hitboxes.
Took me a painfully long time to realize you're supposed to drag the white jelly things onto the rocks. Also, while it's nice to show the fish reappearing as a sign of progress, it makes the screen way too busy.
oh no the ending stinger is so sad
interesting way to do things but I feel like it'd be more effective if you had the option of going all-love (or all crickets :y) instead of railroading onto disaster