Still no idea what the battle is good for, and the levels with it are so linear that I feel like it's literally just 'click upgrade -> win ->meet stronger foe -> click upgrade'.
Never thought I'd find a clicker/idle game that's basically historical patronized art workshops but here we are. A really interesting, well-executed idea.
Some kind of quick-sort option by tier, especially for the Storage section, would really be helpful for fleshing out those sciences. At least until the 'buy leaf/tier' option in the Altar is available. Also maybe some indicator on combinations that lead to complete tiers (like, doesn't lock you out, but lets you know there's no science benefit to it).
Also, personally would really like it if there was a 'synchronize breeders' button. >>
There's a lot of fiddly space games out there that I just can't get interested in. I'll admit - I judged the appearance first and thought this would be one of those. I was wrong. It's immensely engaging and really well-paced, and I'm glad the BOTD brought me here.
Pretty good except... timing-based levels.... plus the way the game fades the instant you lose makes it hard to study where you went wrong. Pretty interesting otherwise (I like how it's self-explanatory)