I know its an older game and the Dev probably wont see this, but i have 1 tiny issue with the combat.
High Attack (HD) vs. High Defense (HD) + Additional High Attack (AHA). What happens is that HD blocks all of the HA and the AHA gets through. What should happen (assuming max bolts w/o items) is; HA meets AHA, AHA is nullified, 5 HA meets 10 HD, 5 HD is left, No one takes damage.
The reason that this is an issue is that, if I pick AHA as my lvl2 skill, and the enemy picked ALA, there is literally nothing I can do to stop in until round 3. It's either that or make both lvl2 and 3 abilities available at the beginning of round 2.
Re: #4 bug. Interesting. Pass 1st shot. 2nd shot score top left, bounce out to right and score, roll down and hit ref, keeps rolls and scores bottom left. Correctly counts 2 shots.
Played up til grade B, decent game, needs some quality of life features tho.
Its really annoying in the shop not being able to sort items. They should either be listed by grade or type. ALso you have a scroll bar, and what looks like arrows, but you click the arrows, and it just closes the window, kind of annoying.
Speed training is also weird in that it get considerably easier as you upgrade the course. Its pretty much impossible to get full credit for speed training until level 3 when you can hire a new pilot, but then you invest the 2k into it and now have 40 sec to complete a course that didn't get any longer. Maybe add 1 lap per upgrade along with the extra obstacles.
Combat could use some quality of life features too. Being able to cancel out of an attack would be nice. Also being able to examine an enemy somehow before selecting a weapon to fire at it would be great, that way you could know the part type without having to visually recognize it before committing to an attack.
What the point of having seperate AI teams if they only try to attack you? 4 AI, 2 green, 2 blue, together on the same planet on the other side of the map, not once did they try to shoot eachother
Things this game needs: more functions mapped to keyboard, WASD movement, an attack button (not mouse), item descriptions, a way to hide the mini map, a button for the large map, a way to scroll in the large map...surprisingly the graphics don't really bother me