Not a big fan of the characters in the game, the graphics could be better I suppose, but the battle system is very well done. It would be interesting if there were some characters that could use certain moves at a range and others only up close, instead of being exclusively ranged or melee.
5/5 for awesome combat. I would enjoy this concept in a full-length console rpg.
I can't believe that's a hard badge. That was.... not hard at all as far as these games go. The game itself was still good, but it definitely was not hard enough for a hard badge.
numbers > 360 are just repeats of numbers < 360. Try it. Draw 1,2,1 then draw 361, 362, 361. Look a little similar? 360=0. I know, it's crazy.
Specific shapes:
dot- 360
line- 180
triangle (3 sides)- 120 (360/3)
square (4 sides)- 90 (360/4)
pentagon (5 sides)- 72 (360/5)
You get the idea.
Beat the game... except for the last level, because I have no printer software on this computer, and refuse to download any printer software so I can beat a flash game. Having beaten it, I give it a 1/5. The puzzles were not intelligent, nor did taking some of them literally make any sense (ie "ping and "pong", "read that", "my url",). Some levels were simply irritating even when you knew the answer (fully loaded), and some, like on the paper, simply aren't doable for everyone without downloading something.
Well, this game involves doing other stupid things such as loading new windows, refreshing repeatedly, and whatever. Stupid answers are not out of the question. But of course plenty are also doing it to annoy.
haha, On day 2 I made it to 19,427 ft. and I was like... aw.... that really sucks. But since I had all the upgrades for day 3 (Day 2 was about $300,000,000), I got to mars without using Any jumps or e-rockets.... interesting.
The two phases only leaves some of my characters quite useless, and makes moving the slower pieces ridiculous. Maybe if you either had a speed system so that weaker faster characters can get in more hits than slower more powerful ones, or a Fire Emblem-like system where each team gets every one of their pieces to move. The two moves per team is painfully slow, and makes organizing an army take so long that you lose interest.
Way too easy... with full reproduction and strength, about 3 speed, and no strength, the last two entire test areas took a collective 5 minutes, if that... The beginning was fine for difficulty, but I was hoping it would get harder, not easier.
Tips for beating the Cave of Trials 5:
1: Use the orc hero
2: Use plenty of ranged units, especially the witches and mermaids, these two combined can keep the invisi-goblin behind his own castle.
3. Lots of ranged units is good, but DO NOT use any explosives, otherwise the invisible goblin may glitch and fly behind your lines, running over to kill your castle (no bombers, no magic cannons, don't drop a meteor on him).
4. Take highly explosive powers to help you out with the revenge waves (Meteor, Ice, Lightning, Pheonix). Hopefully you were already doing this for other revenge waves.
4. Goblins make good fodder for the psychotic invisi-goblin