devs, we need to talk. You just upgraded tactical infiltrator. I approve the cost of 44,000 per tactical infiltrator 2.0. However, the fear is the problem with this card. With 2, you can beat everything short of a wall stall deck. with full power and a single photon dish, 2 tac infiltrators who i remind you now have 6 hp can deal a whopping: 6 damage per unit. thats 12 total, more than all commanders (skull keeper is exempted) within a short period of time: approximately 5 turns if you go first(in arena) and 4 otherwise.Note that this is without even factoring things like rapier and typhon vex or enrichment vial, which can reach EVEN HIGHER. Now I dont mind this power on missions and raids were enemy decks have 20 hp and 20+ cards but in arena, this power should be banned. It is far too powerful and lacking of any form of skill. This problem applies to all fear decks but at least with pathrazers and sycophants, you have a chance at defeating them.
Repair would make structure and wall stalls way too strong. Add in the fact that some structures have refresh, siege would become absolutely useless as structures shrugged off the damage. metalworks, zarak, and mobile base. Yes I know you just flinched at the thought. Now add repair.. Woot! shear blades are now endless!!!!! all your base are belongs to us! now add in many many tears.
selling is currently a completely useless feature. 1k gold for a legendary? You kidding me? I would love to see an updated selling feature with cards having a more acceptable value.
i feel this game looks like ew 2 in terms of graphics. I think you can do better. Well the game has been out for a short time so a final verdict would be too soon
crafting system..... your doing it wrong. /end meme
the crafting system was a great idea with poor execution in a game that, admittedly would have a harder time implementing somethign like this. However, the way you did it has caused it to be boring rather then engaging.
here are ways i think you could fix that
Make every battle drop a piece of equipment
tell players where to get specific rarer pieces that would have a lower drop rate.
ie: i want to build heracles. Its a mech that needs a power core. Maybe a raider deck mission(say 108) has the powercore at a 5 percent drop rate. It would take a long time but in the meantime, you can build up more pieces.
anyway in terms of suggestion, thats all i got. But one of the biggest things you should consider is Energy-gear ratio. How much energy does one need to use and how much time would that take?
I wish you all the best and hope you reconsider your crafting system Synapticon.
peace
the only way your going to beat an army of super intelligent bunnies is through the power of.......*checks list of internet deities... hmmmm...... birds, turtles, spiders, AH! here we are.... Cats.
when your fighting the ice cult, on the battle against a mage, a healer, and a knight. DO NOT dispatch the mage and attack healer 2nd. this causes the game to crash. Tried it three times with same result.
fun game, could use a world map and teleport option because i probably missed a couple layers here and there. Also, a lot of skill are useless, such as most of the "bleed" skills.heavy damaging skills make them redundant. At one point, i was just picking random skills for my character. rogue is a must play as its a lot of fun and makes the game a bit easier. i went assassin / diversion and put almost everything to agility, make sure you have 16 or more strength for some armours and such.