if i lose and try to return to the main menu, it freezes, also there are issues with lvl balancing, but u show this to any game design college and ud pretty much get instant admission
coolio, and don't get me wrong, i suck at puzzles, but it was just a little too easy. Don't make a new game yet, just give us a lvl editor or some more lvls or a lvl randomizer even considering it's impossible to make a lvl impossible
I dislike the random factor. I'm sure it took alot of work and the author is proud of that part, but sometimes more isnt better. I Really wanted to be able to play it again and again to see exactly what went wrong and fix it, the random factor took alot of strategy out of it
only improvement i can think of would be an easy reset button for all the more advanced options (at once), but other than a lack of default button, amazing clean up and improvement of geosketch
Also, several expert medals are physically impossible. You cannot fire enough bullets in 3 seconds from the kar 98k to get the speed challenge, no skill accounted for, it just fires to slow
fun, kind of easy, too slow. not the gameplay though, the gameplay was great, but loading and multiple buttons between lvls made the waits feel like forever
you can fly with lightning, so u need that or fire set, (so far), you CAN hurt bosses with fire, havent tried ice, need a minimap, cool/unique but not fun gameplay wise health system, should be able to set the compass to a specific goal, lvls are a little TOO mazelike, i like mazes, but EVERYTHING looks the same, should be landmarks, i think more lvls that were a little less big would have been better, and, hate to say it, but it was a little TOO unlinear. Best aspect is the spell system, including the flying, but i would have prefered a jump to dodge bullets whilst i fired, or at least the movement to be alot more responsive, its accel is way to low.
Overall fun, unique, awesome cards and spells, funny, and beautiful, but the movement is bitch (by more than can be explained as on purpose as a game mechanic), and the levels feel overlarge and senseless with no real differentiation between different parts of a level, might be remedied with a minimap, but i doubt it
4/5