Great idea, though something about the GUI feels off. It feels a tad bulky. I also dont like that I have to manually click on chests at the end of the boss levels.
The ONE thing that irritates me about this game is the game pausing when the mouse moves out of screen focus. If I wanna grind for those expensive upgrades, I would at least like to have another window open while I auto-run a level or two.
I love the art style and the music. As others pointed out, the only thing I have a problem with is replayability. It keeps you busy for 5-10 minutes (or 2-3 goes), but afterwards there is no incentive to keep playing.
Just realized this is another "required to pay to win" type of game and not a "pay to play faster" game with the requirement of a Don's Blessing to get past level 9 buildings and requiring a deed to expand. Suddenly my respect for this game has gone to 0.
After playing this game for a few days, I am rather disappointed with the pay to play system here. I am ok with players paying to get benefits that don't make them auto-win the game; your game manages to make all aspects past the basics unachievable for players who don't want to pay. In a game with global unavoidable global pvp outside of towns, it caters to the people who pay for speedy leveling. I would also like to mention that the game uses a gambling system of questionable legality for mount, wing, and pet upgrades.
Fuel usage is absurd. I am always a fan of colonizing space games, but the instant the "energy limit" concept is implemented the game instantly gets downrated by me. While I understand the concept, I am not going to come to a game website to play a game that only lets me play for a certain amount of time. The concept of a game NOT letting you play past a certain point is absolutely absurd.
Thanks for the feedback.