Needs a practice shooting range with stationary and moving targets (wooden rollers or something). As getting used to the different weapons is difficult and their mechanics on how to use them (crossbow reloading), is a little ambiguous needing practice to see how they work.
It is nice to have pvp options however they only currectly exist in direct oppostion. It would be really great for the game as a whole to incorporate a pvp cooperative gametype (maybe initiated by radio) to attack areas together. These areas could be specially orechestrated to be severly difficult requiring in two teams. Alternatively, an option of a mass zombie herd attacking a friends base where options are given to support them and help them from being overrun. I feel this game will become much more dynamic by allowing both coop and competitive pvp types. This concurrent action would enable the development of factions by friends created within the game and a self-developing and ever changing system of post-apocalyptic polictical alliances.
This game could become quite epic if you allowed for reactive environments with more introductions of explosive weapon types. Sustained automatic fire could take out wall panneling as could explosive weapon types on particular damage areas of soft targets (mission areas not reinforced compound barricades). I realise this game is still in its infancy so maybe this might be a good direction.
For whatever reason this game only runs well in Internet Explorer (or the best it will run). Might want to explicitly mention that in game details so players are aware.
Thanks for the great game. Can we please have zombie infect scores for zombiemode. That would make it more interesting and give zombiemode a duel competitive scoring system. As well as engaging players more after they get infected, rather then just swearing profusely....or is that just me :-)
The far right screen obscure firing recticle which encumbers use of crossbow reloading mechanism. This is a great game, but only for experienced/expert shooters, which I don't have a problem with. Besides some balancing issues future developments might want to look engaging more rewards for higher level achievements, maybe rank with extra monetary earnings per level survived. Keep up the good work.
Would of rated higher but the game itself does not run smoothly. On large maps with lots of people the play gets very jerky. Thats a big fail considering the graphics isn't cutting edge, I would assume there is bad coding behind it. Other then that it is an entertaining game.
Stormkill contracts are completely bogus. The game by its very nature is unfair with people with better weapons and skills. To expect to get 10 kills 4 times on a particular map looks more like developers trying to stop contract achievement and force a cash play rather then set achievable and fun game objectives. Very dissapointed.
Any chance of changing the spectator cams so you can actually watch and enjoy the action. The cams are either set from specific angles that may or may not show the fights or if following are too top down perspectiec to accurately perceive the firefights. Especially for team matches so you can observe the action properly if you are dead. Thanks for great game. Love the grenade effects by the way.
can you please implement a system where if you leave a game or others leave a game and your alone that you still get your EXP for your kills. I have been in game a few times where everyone has left and then I got kicked for inactivity (even though still on map), losing all the kills and EXP earned. Cheers for the game.
Thank you for your suggestion