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Game comments and reviews
Jan. 29, 2014
This is fantastic. One of the most creative puzzle games I've seen in a long time. I wonder if there's a way to expand it even more, say by using other shapes than a cube, or by leaving out so many clues that you're forced to make guesses instead of there always being a definite "right" next move (similar to high-difficulty Sudoku). Excellent work, would love to see more.
Feb. 23, 2012
Sticky controls need to die. My duck walks into a corner and stands there like an idiot for 5 seconds no matter how much I mash the keyboard. Fail.
Nov. 20, 2011
Fun at first, but wow does it get to be a grind about halfway through. Could have cut about a third of the research and I would have been much happier.
May. 26, 2010
Yeah, there's a non-functional "Get Rid Of Your Odd Kreds" image that blocks me actually playing the game. Totally broken. Please fix.
May. 16, 2010
Buggy. I beat a level, and it just sat there with no enemies and no further waves.
Jan. 29, 2010
Mediocre game, and the energy prompting you into "pay for play" mode is stupid. Really, really stupid.
Nov. 28, 2009
Cute, and pretty well done. But reaaaaally feels like a rip-off of Braid.
Oct. 30, 2009
Wow. Just not good. Quite glitchy, and very unbalanced. You can just find a pair of towns with a huge differential in the price of Silver and Diamonds and make millions in a half hour.
Jun. 28, 2009
Beautiful graphics, music, and engine overall. Seriously needs some harder puzzles though... actually, it needs puzzles, full stop.
Feb. 18, 2009
I know the guys that made this game. They're really struggling to make a living in games. Anything they can do to reach that goal, I support. Awesome job, guys.
Nov. 02, 2008
stupid Mel Gibson
Aug. 28, 2008
That's horrible. Thanks for ruining my childhood memories, jerks.
Aug. 22, 2008
I'm not positive, but it seems that creating some wizards near the end of the final level helped. I was putting out fully upgraded Angels as fast as it would let me, but there's still some extra mana sitting around, and once the enemy is pretty near your castle the wizards can sit around and deal damage for quite a long time without dying, because your Angels block him from moving forward.
Aug. 13, 2008
Oh god... it's like someone watched Tokyo Drift and thought cars were actually supposed to work that way. Awful physics.
Jul. 16, 2008
This is pretty awesome. I really dig the town search element, and the traveling from city to city. The ending is a bit anti-climactic, though. It'd be awesome to have to fight your way through a horde of zombies to get into the city.
Jun. 11, 2008
Your friend needs some collision detection code that doesn't make you stick to walls.
May. 10, 2008
Level 35 is pretty clever.
Apr. 10, 2008
Sorry, but without the option to use a "completed" number tile to clear all uncleared spaces around it, minesweeper is totally unplayable.
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