Very colorful and imaginitive little game. :) 4/5. (I always wonder why little kids don't instantly get gobbled up by the monsters in these kind of things. :P)
It didn't feel too much like a music game to me. It just felt like a regular game with music in the background. I didn't like how the level moved instead of the player in the first 2 levels. I appreciate experimental games like this but overall it was just OK to play. 2/5.
Pretty simple concept, reminds me of birdy/fishy games but this is better. I really like the power-ups. Noir is pretty sweet how it changes things up, and the music changes associated with the power-ups are pretty groovy. 3/5
Pretty fun for a simple little game. I like how nearby blocks explode each other. If there were different color blocks that explode in different ways with levels, this game could be really fun. 2/5
Pretty nice game. More tracks would have been cool. It can get very frustrating to spin out like 6 times in a row without being able to do much about it once it starts, but other than that the controls are smooth. 3/5
I promise you the levels are beatable and I spent tons of time QAing, fixing bugs and making sure the levels are beatable. That's cool if you're done playing, but hopefully these tips help you beat the game. Let me know if you have any suggestions for the game based on my explanation of how the levels work.
For the death level, the key is to start out by landing blocks on top of the floating blocks, and then waiting for him to throw his scythe and get him to throw it down through the floating blocks to get them out of the way. There is a bit of luck in how frequently he throws his scythe, but it should be every 3-5 blocks he throws. If a floating stack of blocks reaches the top of the hole, the whole stack will fall which is pretty much devastating to getting out alive as you're either trapped or squished by it. Therefore, keep the stacks short by spreading out which floaters you land blocks on and clear out the ones closest to the top first. Once you get the floaters cleared out, then start landing them on the floor to climb out as normal.
John, the walls come in every 3 blocks that land or every 2 when it is the 3rd and final wall. If you reach an upper wall, that one will be the one that keeps moving even if you fall back below that wall (that might be causing some confusion). To key to beating the wall levels is to make blocks fall in the middle mostly and use as few blocks as possible to climb up quickly since any blocks you land near the walls will be destroyed and therefore useless to you climbing out. You also want to avoid falling back down since as I mentioned the highest wall you've reached will be the one that moves in to trap/squish you.
John, the game is definitely challenging. However, with certain techniques the levels can be passed every time (I made sure of it). Therefore, it is seemingly luck-based each and every level can be mastered.