So after playing to level 5 just to be able to unlock the shop I find out that I have no idea what each item in there does. Considering the fact that the cheapest item costs 2000 gems and I have only earned 1250 getting to level 4 I feel this is now a waste of time. Tool tips absolutely need to be added to shop items and prices reduced or gem collection increased.
After your feedbacks and statistics we decided to reduce the prices of items and needed xp to levelup. We are working now on an update.
Adding tooltips for the items is a good idea! (added to our list:))
Thank you for your comment!
I don't see why this is not more popular. With so many people who love poker this adds a great twist to the game and the ability to play against AI if there is nobody on so you don't have to wait with half empty tables makes it that much better.
Loving the game but it would be nice if there was some way to permanently increase your starting attack be it through a gold upgrade in the main screen or another gem type item to be found.
I'm enjoying this game and I do not think that energy is the biggest problem. Lots of games use energy and do fine. The bigger issues are:
1) The amount of experience required to level needs to be lowered. At lvl 19 now and it has been taking 2 + days of energy use without any wasted to get to next level.
2)Gold costs to unlock areas are wayyyy to high compared to return on energy used. There is a need to raise the amount given for completing normal searches. I should not have to wait three+ levels to be able to get enough to unlock an area, I should be able to earn close to the amount required as I reach the unlock level by doing tasks.
As it stands, although this game has been great so far, it looks like the dev is trying to force people to pay if they want to progress at more than a snails pace. In reality, if things (ie exp and gold return for energy used) were more to scale with leveling requirements this would have the potential to generate much more revenue that it does now.
Game complete on day 18, all upgrades bought and all achievements done by day 23. The key is to master low level flight and take advantage of the windmills.
Finally, a maze game which is actually a randomized maze instead of a maze attempt my five year old daughter drew in paint. Thank you for being the first maze game poster to not disappoint me!
This is why tutorials are actually a good thing. I have seen too many people post the tutorial version of this TD and not take the time to change anything but you have actually used the information and made it your own. My only criticism would be to add a menu button so that if you finish a game you can restart and choose another difficulty without having to refresh.
4/5
I'm not a fan of maze games but I have to give you credit for actually making this look like a maze rather than something my daughter drew in paint. 3/5
After your feedbacks and statistics we decided to reduce the prices of items and needed xp to levelup. We are working now on an update. Adding tooltips for the items is a good idea! (added to our list:)) Thank you for your comment!