@typemaster: considering coins are the dev's main way of getting money, I feel that's a bad idea. maybe (if at all) lower the rates to one coin in a bag at a 1% chance, no matter the bag color.
Also: time! y u no live by normal standard time! Apparently this future world uses something called a "yard time": 3 seconds per second. >.< Sorry. Just a pet peeve I have.
I like it a lot. It's very original, and has a nice style with the whole blueprint thing (that's what I think, at least). Couple problems I have: I have trouble finding which way to go sometimes, so I'll be the umpteenth person to suggest a minimap. Also the target thing in level seven seems to have no pattern - please make it not shoot 5 times in a row.
Both the rays on mission 6 and that target thing on mission 7 , evolves over time. The more time you spent on the mission the more intense their rates get. If you entered the mission and for some reason the target tried to get you 5 times in a row, that was bad luck :( , if it was after playing for a while in the mission its more normal.
The time thing, hey its a diferent world they can have a diferent measure :P
Thanks.
A bunch