please resort the clovers in term of how many dominate petals are in the clover. clovers with 1 mutation, then 2 mutations, then 3 mutations...etc. Easier to tell which petals ur looking for and need
game was crap when it first came out on kong.... still is crap. why do games still use the energy system. If anything it makes you forget to play the game especially when stages take so much energy and your energy bar is low to begin with.
As a Knight, Rush Physical Reflect to 100, then alternate Max E-Shield and E-Shield Regen to 100. Physical Reduction (%) to 40-50% then only put points into Physical reduction (flat). Easy and basic build and can get you far early. Suggested you buy shield only items. Later when you acquire more stars you can put more and more point into reflect damage. By rushing 350 reflect damage and using the above strategy I got to lvl 70. Vote this up if it worked for you too. :)
+sell/+destroy on items passively adds that amount to what you gain if you sell/destroy the item (doesn't require uses of the item to gain the benefit when selling it)
just like every successful game...theres a cap on a rare resource. No reason to reward the players that actually pay attention to the game, that would be dumb.
You should have a seperate screen for the flowers that you wish to keep or save for a time. Such as moving the flower to a different flower bed or a "trophy" screen that displays what they are made of but also give them the option to move them back to its flower bed to use in fusing. Otherwise good game :)
Suggestions: More Faction based achievements to encourage replaying factions such as (Coins per second, assistant coins per second, clicks per faction, cast a certain spell a number of times) add more upgrades such as an increase in gem % multiplier, upgrades for each building at 100s and later 1000s to prevent CoinsPerSecond to fall way behind. More building cost reducing upgrades.
+sell/+destroy on items passively adds that amount to what you gain if you sell/destroy the item (doesn't require uses of the item to gain the benefit when selling it)